Name | Image | Rarity | Type | Cost | Description |
---|
Twig |  | Basic | Curse | | Unplayable. When this card is drawn, take 1-2 damage. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 10 |
Bog Doom |  | Special | Attack | 1 | The target loses HP equal to 15% of their Max HP. Exhaust. |
Bog Down |  | Special | Skill | 1 | Apply griftthespire:Stun. Exhaust. |
Bog Symbiosis |  | Special | Curse | 1 | Kill enemy Minion and gain 5 Max HP. Exhaust. griftthespire:Parasite. |
Damnation |  | Special | Skill | 2 | Gain 4 (6) griftthespire:Damned and 8 (12) Strength. Exhaust. |
Deep Bog Secret |  | Special | Skill | 2 | [GriftTheSpire:HatchIcon]griftthespire:Hatch 6 |
Off Hand |  | Special | Attack | 0 | Exhaust. griftthespire:Dud. |
Sacrifice |  | Special | Skill | X | Take 8 (6) damage and gain 2 Strength per [E]. |
Unknown Concoction |  | Special | Skill | 1 | griftthespire:Drink. This concoction has an unknown effect. Exhaust. Fleeting after 5 uses. |
Bog Brain |  | Common | Curse | 1 | When this card is drawn, gain 2 Weak and draw 2 cards. Exhaust. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Neurotic Haze |  | Common | Curse | 1 | Discard 2 random cards from your hand and gain [E] [E]. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Tendrils |  | Common | Curse | 0 | While this is in your hand, gain 4 Strength. Take 3 damage whenever you play a card. Exhaust. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Tipsy |  | Common | Status | 1 | Fleeting. griftthespire:Sleep_It_Off. |
Branch |  | Uncommon | Curse | 1 | Gain 6 temporary Strength. Take 12 damage. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Delirium |  | Uncommon | Curse | 1 | Draw 2 cards. Play a random one for free and Exhaust any others. Exhaust. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Fever |  | Uncommon | Curse | 0 | Remove ALL debuffs on yourself, take 5 damage per debuff removed. Exhaust. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Beast of the Bog |  | Rare | Curse | 1 | Gain 8 temporary Strength. You can only play 2 more cards this turn. Exhaust. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Bough |  | Rare | Curse | 1 | Gain 6 Strength. Take 15 damage. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Butcher of the Bog |  | Rare | Curse | 1 | Gain 6 griftthespire:Wound. Your next attack this turn deals double damage. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Funky Fungi |  | Rare | Curse | 1 | Upgrade ALL cards in your hand for the rest of this combat. Take 3 damage for each card upgraded. Exhaust. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 5 |
Injury |  | Rare | Status | 1 | Exhaust. |
Bash |  | Basic | Attack | 1 | (Take damage? Fleeting? griftthespire:Trauma? griftthespire:Restrained? Bonus damage?) |
Dropkick |  | Basic | Attack | 1 | Take 5 damage. (twice? Bonus damage? Fleeting? griftthespire:Trauma? Exhaust? griftthespire:Evasion?) |
Smith's Arsenal |  | Basic | Skill | 1 | Insert HammerThrow (Maul) or BottleSmash (OneOneOne) into your hand. |
Smith's Flask |  | Basic | Skill | 1 | griftthespire:Drink. griftthespire:Improvise a card from a pool of (upgraded) special cards. |
Toughen Up |  | Basic | Skill | 1 | Gain 5 (15) Block. (Block? griftthespire:Alleviate? Bonus Block? griftthespire:Adrenaline? Fleeting? Exhaust?) |
All Rounder |  | Special | Attack | 0 | griftthespire:Drink 2. Take 2 damage. Gain 5 griftthespire:Moxie. Apply 3 griftthespire:Trauma. griftthespire:Flourish. |
Big Brain |  | Special | Skill | 0 | griftthespire:Drink. Draw 2 (3) cards. Exhaust. |
Bio-boost |  | Special | Skill | 0 | Gain 12 (21) griftthespire:Moxie. griftthespire:Flourish. |
Bottle Smash |  | Special | Attack | 0 | Exhaust 1 Empty Bottle card from your deck to play this. Apply 2 griftthespire:Wound. Exhaust. |
Chug |  | Special | Skill | 0 | Play Smith's (Boosted) Flask again. Exhaust. |
Empty Bottle |  | Special | Skill | 0 | Draw 1 card. Exhaust. |
Fracture |  | Special | Attack | 0 | Exhaust 1 Empty Bottle card from your deck to play this. Apply 2 griftthespire:Wound. Exhaust. |
Green Juice |  | Special | Skill | 0 | griftthespire:Drink. griftthespire:Alleviate 4 (6) HP. Exhaust. |
Hair of the Vroc |  | Special | Skill | 0 | griftthespire:Drink. Gain 4 (6) griftthespire:Adrenaline. Exhaust. |
Hammer Throw |  | Special | Attack | 0 | Apply 1 griftthespire:Trauma. Exhaust. |
Innate Instinct |  | Special | Skill | 0 | Gain 12 (24) griftthespire:Adrenaline. griftthespire:Flourish. |
Kra'deshi Collider |  | Special | Skill | 0 | griftthespire:Drink. Take 3 damage (twice). Exhaust. |
Lean and Green |  | Special | Skill | 0 | griftthespire:Drink and gain 2 (4) griftthespire:Adrenaline. Exhaust. |
Maul |  | Special | Attack | 0 | If the target has no griftthespire:Trauma, apply 2 griftthespire:Trauma. Exhaust. |
Murder Bay Blaster |  | Special | Skill | 1 (0) | griftthespire:Drink. Gain 2 Strength. Exhaust. |
One One One |  | Special | Attack | 0 | Attack three times. Exhaust. griftthespire:Restrained. |
Rumble |  | Special | Attack | 0 | Exhaust 1 EmptyBottle card from your deck: Apply 2 (3) griftthespire:Trauma. Exhaust. |
Secret Collection |  | Special | Skill | 0 | griftthespire:Drink 6 (10) and gain 4 griftthespire:Adrenaline. griftthespire:Flourish. |
Shortcut |  | Special | Attack | 0 | Apply griftthespire:Traumatized (to ALL enemies). griftthespire:Flourish. |
Shrokian Pepper Shot |  | Special | Attack | 0 | Exhaust 1 EmptyBottle card from your deck: Apply 1 (2) Weak. Exhaust. |
Slam |  | Special | Skill | 0 | griftthespire:Drink 2 and gain 4 griftthespire:Adrenaline. Exhaust. |
Stack |  | Special | Attack | 0 | Exhaust up to 2 EmptyBottle cards from your deck: Deal 6 (8) damage for each bottle. Exhaust. |
Back Stretch |  | Common | Skill | 1 | griftthespire:Alleviate 8 (, gain !B! Block). |
Bottle Hurl |  | Common | Attack | 0 | Exhaust 2 EmptyBottle cards from your deck to play this. |
Cheers |  | Common | Attack | 1 | griftthespire:Drink (!M!). |
Chest Pound |  | Common | Skill | 1 | Take 8 (3) damage (twice), (not) gain 2 Strength. |
Clean House |  | Common | Skill | 1 (0) | Discard up to 3 cards and draw that many. Take 3 damage per card discarded. Exhaust. |
Deal |  | Common | Attack | 1 | griftthespire:Threshold 6: Gain 4 griftthespire:Adrenaline. |
Down the Hatch |  | Common | Skill | 1 | griftthespire:Drink 2 (4), draw 1 card. |
Fire Breather |  | Common | Skill | 1 | griftthespire:Drink (!M!) and gain 4 griftthespire:Adrenaline. |
Freebie |  | Common | Attack | 1 | Exhaust 2 EmptyBottle cards from your deck: This card costs 0. |
Headbutt |  | Common | Attack | 1 | Take 6 (5) damage. Apply 2 Weak. |
Hole Up |  | Common | Skill | 1 | Gain 9 (14) Block at the start of your next turn. |
Inspirational Blow |  | Common | Attack | 1 | griftthespire:Threshold 9: Draw 2 cards. |
Kiss the Fists |  | Common | Attack | 1 | Attack with this card twice (three times). |
Long Night |  | Common | Attack | 1 | Exhaust 1 EmptyBottle card from your deck: griftthespire:Drink 2. |
Mouthwash |  | Common | Skill | 1 | griftthespire:Drink. Remove a random debuff. Draw 1 (2) card(s). Exhaust. |
Nap |  | Common | Skill | 1 | Gain 6 (9) Block. Draw 2 cards next turn. |
Nerve Strike |  | Common | Attack | 1 | griftthespire:Threshold 11: Apply 2 Weak. |
Push It |  | Common | Skill | 0 | Take 8 damage. Draw 2 (3) cards. |
Rib Cracker |  | Common | Attack | 1 | (Hits ALL enemies.)If your target has griftthespire:Trauma, apply 2 Wound. |
Rubble |  | Common | Skill | 1 | Discard (Draw !gts:A! cards, discard) up to 2 cards, gain 5 Block per card discarded. |
Ruthless |  | Common | Attack | 1 | If your target has griftthespire:Trauma, deal 6 (10) bonus damage. |
Shelve |  | Common | Skill | 0 | (Retain.)Choose a card in your hand, place it on top of your draw pile. |
Smash |  | Common | Attack | 2 | Hits ALL enemies. Take 6 (3) damage. |
Snellick's Finest |  | Common | Skill | 1 | griftthespire:Drink. Gain 8 (5) griftthespire:Moxie. Exhaust. (not Exhaust.) |
Splinter |  | Common | Attack | 1 | Attack a random enemy. Exhaust 1 EmptyBottle card from your deck: Apply 2 Weak. |
Swig |  | Common | Skill | 1 | Drink 2. Gain one of the following: 3 griftthespire:Moxie, 4 griftthespire:Adrenaline, 6 Block, or 2 Strength (twice). |
Batter Up |  | Uncommon | Attack | 1 | Exhaust up to 3 (4) EmptyBottle cards from your deck. Apply 1 Weak and 4 griftthespire:Bleed to a random enemy per EmptyBottle exhausted. |
Body Blow |  | Uncommon | Attack | 1 | If your target has griftthespire:Trauma or griftthespire:Traumatized, this deals double damage. |
Bonkers |  | Uncommon | Attack | 2 | Exhaust 2 (1) EmptyBottle cards (card) from your deck: attack twice. |
Bottomless Vial |  | Uncommon | Skill | 1 | griftthespire:Drink (!M!). Gain 5 griftthespire:Moxie and return this card to your hand and give it Ethereal. |
Callus |  | Uncommon | Skill | 1 (0) | For the rest of your turn, gain griftthespire:Stored_Block equal to unblocked damage dealt to yourself. |
Cavalcade |  | Uncommon | Skill | 1 | Gain Block equal to 75% of the damage dealt by your next (!M!) attack(s). |
Conquer |  | Uncommon | Attack | 2 | Hits ALL enemies. (not Hits ALL enemies.) This card deals bonus damage equal to 66% (133%) of your Block. |
Desperation |  | Uncommon | Attack | 2 | While you have less than 50% HP, this card costs 1 less. |
Duck! |  | Uncommon | Skill | 1 | Ethereal. (not Ethereal.) Gain 1 griftthespire:Evasion. Exhaust. |
Dumpster Dive |  | Uncommon | Skill | 1 | Move up to 3 EmptyBottle cards from your draw pile to your discard pile. Draw 2 (3) cards. |
Endless Supply |  | Uncommon | Skill | 1 | Exhaust up to 4 (any number of) cards from your hand. Add that many EmptyBottle cards to your discard pile. Exhaust. |
Entire Supply |  | Uncommon | Attack | 2 (1) | Hits ALL enemies. Exhaust ALL EmptyBottle cards in your deck. Deal 4 bonus damage per card exhausted. Exhaust. |
Fold 'em |  | Uncommon | Attack | 1 | griftthespire:Threshold 11: Apply 4 griftthespire:Wound. |
Frenzy |  | Uncommon | Attack | 1 | While this card is in your hand, it gains 2 (4) damage until played whenever you take unblocked damage. |
Gulper |  | Uncommon | Skill | 1 | Draw 2 (3) cards. Exhaust all EmptyBottle cards in your hand. griftthespire:Drink 2 per card exhausted. Exhaust. |
Hammer Down |  | Uncommon | Attack | 2 | Strength and griftthespire:Adrenaline are twice (three times) as effective on this card. |
Hammer Swing |  | Uncommon | Attack | 2 | Apply 2 griftthespire:Trauma. griftthespire:Chain. |
High Stakes |  | Uncommon | Power | 2 (1) | *Power: Whenever you trigger a card's griftthespire:Threshold, gain 3 Block. |
Hold 'em |  | Uncommon | Attack | 1 | griftthespire:Threshold 7: Increase your griftthespire:Moxie by 6. |
Hurricane |  | Uncommon | Attack | 1 | Exhaust up to 3 (4) EmptyBottle cards from your deck: Attack a random enemy and apply 1 griftthespire:Trauma per card exhausted. |
Intensify |  | Uncommon | Skill | 1 (0) | Choose a card in your hand, it deals double damage until played. Exhaust. |
Knuckle Down |  | Uncommon | Attack | 2 | Attack once per griftthespire:Trauma on your target. griftthespire:Restrained. |
Kra'deshi Cup |  | Uncommon | Attack | 2 | griftthespire:Drink. griftthespire:Chain. |
Meditation |  | Uncommon | Skill | 2 | Increase your griftthespire:Moxie by 2 this turn. griftthespire:Alleviate 3 HP. griftthespire:Chain. |
Packrat |  | Uncommon | Power | 2 | (Innate.)Power: At the start of each turn, move 1 EmptyBottle card from your draw pile to your discard. |
Pivot |  | Uncommon | Skill | 1 | Convert up to 8 (12) griftthespire:Adrenaline into 1.5x that much Block. |
Power Through |  | Uncommon | Skill | 1 (0) | For the rest of your turn, any damage you receive is reduced to 1. Exhaust. |
Power Trip |  | Uncommon | Skill | 1 (0) | Gain 2 griftthespire:Adrenaline. If you had no griftthespire:Adrenaline, gain an additional 4 griftthespire:Adrenaline. |
Raise |  | Uncommon | Attack | 1 | griftthespire:Threshold 10: Reduce the cost of a random card in your hand by 1 this turn. |
Rampart |  | Uncommon | Attack | 2 | Hits ALL enemies. Gain 9 (15) Block. |
Recycle |  | Uncommon | Skill | 1 | Exhaust up to 2 (4) EmptyBottle cards from your deck, heal 3 HP per bottle. |
Reduce |  | Uncommon | Skill | 1 | Exhaust up to 2 EmptyBottle cards from your deck, gain 5 (6) Block per bottle. |
Reuse |  | Uncommon | Skill | 1 (0) | Discard EmptyBottle cards from your hand and draw that many cards. |
Right in the Face |  | Uncommon | Attack | 1 | Exhaust up to 3 EmptyBottle cards from your deck. Attack a random enemy per card exhausted. |
Scream |  | Uncommon | Skill | 0 | Gain 6 griftthespire:Adrenaline. Take 5 (3) damage every time you play a card until the end of this turn. Exhaust. |
Shatter |  | Uncommon | Attack | 1 | Exhaust 2 (1) EmptyBottle cards (card) from your deck: Apply 4 griftthespire:Wound. |
Shrewd |  | Uncommon | Skill | 2 | Gain Block equal to the damage of your target's next attack (+ !B!). |
Slug Smash |  | Uncommon | Attack | 1 | This card deals bonus damage equal to 133% of your griftthespire:Moxie. |
Stoke |  | Uncommon | Skill | 1 | Gain 10 (14) griftthespire:Adrenaline at the start of your next turn, you can only play 1 Attack that turn. |
The Gamble |  | Uncommon | Attack | 1 | griftthespire:Threshold 7: Gain [E] [E] [E]. griftthespire:Restrained. |
The Pinto Pour |  | Uncommon | Skill | 1 | griftthespire:Drink. Gain 4 (6) Strength. Exhaust. |
The Rust Bucket |  | Uncommon | Skill | 1 | griftthespire:Drink 2 and gain 8 (12) Block. |
The Sledge |  | Uncommon | Attack | 1 | If your target has griftthespire:Trauma, apply 2 (3) Weak. |
Tracer |  | Uncommon | Skill | 1 | Apply 3 (6) griftthespire:Tracer. |
Bio-strike |  | Rare | Attack | 2 | Increase your griftthespire:Moxie by 75% of the damage dealt by this card. |
Blood Flow |  | Rare | Skill | 1 | Double (Gain !M! griftthespire:Moxie, then double) your griftthespire:Moxie. griftthespire:Exert. |
Certainty |  | Rare | Power | 2 (1) | *Power: Whenever you gain Block, gain 4 griftthespire:Adrenaline. |
Fortitude |  | Rare | Skill | 1 | Convert up to 4 (6) griftthespire:Adrenaline into Strength. |
Gumption |  | Rare | Skill | 1 (0) | griftthespire:Alleviate ALL of your griftthespire:Recoverable_HP. Exhaust. |
Jackpot |  | Rare | Attack | 2 | griftthespire:Threshold 20: Apply griftthespire:Stun. |
Juicer |  | Rare | Skill | 1 | griftthespire:Alleviate HP equal to your griftthespire:Moxie. Exhaust. (not Exhaust.) |
Masochist |  | Rare | Power | 2 (1) | *Power: Whenever you take unblocked damage on your turn, gain 2 griftthespire:Adrenaline. |
Mean Streak |  | Rare | Attack | 1 | griftthespire:Threshold 9: Reduce all griftthespire:Thresholds by 2 for the rest of this turn. |
Obliterate |  | Rare | Attack | 3 (2) | Apply griftthespire:Stun. Exhaust. |
Protective Procedure |  | Rare | Power | 2 (1) | *Power: At the end of your turn, gain 5 Block. |
Raw Power |  | Rare | Skill | 1 (0) | Reduce the cost of all cards in your hand to 0 until the end of your turn or until played. Take 3 damage per card. Exhaust. |
Soothing Concoctions |  | Rare | Power | 3 (2) | *Power: Whenever you griftthespire:Drink, heal 2 HP. |
The Pain Train |  | Rare | Attack | 10 | Whenever you take unblocked damage, reduce the cost of this card by 1 until played. |
Thickness |  | Rare | Skill | 2 | Double (Gain !B! Block, then double) your Block. At the start of your next turn, lose no Block. |
Tough and Angry |  | Rare | Skill | 1 | Gain 3 (9) Block. Increase by 75% of your Strength and griftthespire:Adrenaline. |
Elbow Strike |  | Basic | Attack | 1 | (Fleeting? griftthespire:Combo? Draw? griftthespire:Counter? Block? Exhaust? Discard? griftthespire:Finisher?) |
Feint |  | Basic | Skill | 1 | Gain 6 (15) Block. (Block? griftthespire:Counter? Draw? Fleeting? Exhaust? griftthespire:Combo? Maximum damage? Remove debuff? Heal?) |
Fight Dirty |  | Basic | Skill | 1 | griftthespire:Improvise a card from a pool of (upgraded) special cards. |
Sal's Daggers |  | Basic | Skill | 1 | Insert HammerGrip (Gouge) or SaberGrip (VerticalSlash) into your hand. |
Stab |  | Basic | Attack | 1 | (Fleeting? Block? griftthespire:Bleed? griftthespire:Wound? Draw? Attack twice? griftthespire:Piercing? Discard?) |
Assault |  | Special | Skill | 0 | The next Attack card is played twice. Exhaust. |
Beast Master |  | Special | Skill | 0 | Call in (Horned) Crayotes to attack ALL enemies. griftthespire:Flourish. |
Blade Flash |  | Special | Attack | 0 | griftthespire:Piercing. |
Enrage |  | Special | Skill | 1 (0) | Gain 2 Strength. Exhaust. |
Gouge |  | Special | Attack | 0 | Apply 6 griftthespire:Bleed. Exhaust. |
Gut Shot |  | Special | Attack | 0 | Attack twice. Gain 2 griftthespire:Combo. |
Hail of Blades |  | Special | Attack | 0 | Attack ALL enemies twice. griftthespire:Flourish. |
Hammer Grip |  | Special | Attack | 0 | Deal 4 bonus damage if you have any griftthespire:Combo. Gain 2 griftthespire:Combo. |
Hemomancy |  | Special | Attack | 0 | Apply 32 (40) griftthespire:Bleed split evenly between ALL enemies. griftthespire:Flourish. |
Hide |  | Special | Skill | 0 | Gain 5 (8) Block. Exhaust. |
Martial Master |  | Special | Skill | 0 | Gain 8 (12) griftthespire:Combo and griftthespire:Improvise (*Improvise+) a griftthespire:Finisher from your deck. griftthespire:Flourish. |
Mud Tosser |  | Special | Attack | 0 | Gain 2 (3) griftthespire:Combo. Exhaust. |
Phantom Finisher |  | Special | Skill | 0 | Spend 1 griftthespire:Combo: Gain 5 Block. Exhaust. griftthespire:Finisher. griftthespire:Dud. |
Rain of Blades |  | Special | Attack | 0 | Spend 2 griftthespire:Combo: deals 4 bonus damage and hits ALL enemies instead. Exhaust. griftthespire:Finisher. |
Relentless |  | Special | Skill | 2 | Replay every card played this turn with random targets. Exhaust. |
Saber Grip |  | Special | Attack | 0 | Apply 4 griftthespire:Bleed. Exhaust. |
Scrapper |  | Special | Skill | 0 | Draw 1 (2) card(s). Discard 1 (2) card(s). Exhaust. |
Scrounge |  | Special | Skill | 0 | Draw 2 (3) cards. Exhaust. |
Slash |  | Special | Attack | 0 | Apply 4 (6) griftthespire:Bleed. Exhaust. |
Squash |  | Special | Attack | 0 | Apply 4 Weak. (Apply griftthespire:Stun.)griftthespire:Flourish. |
Terrorize |  | Special | Attack | 1 | If Fatal, gain 6 Strength and heal 8 HP. Exhaust. |
Thirst |  | Special | Skill | 1 | griftthespire:Improvise a random upgraded griftthespire:Bleed card, it costs 1 less until played. Exhaust. |
Throw Dust |  | Special | Attack | 0 | Apply 1 (2) Weak. Exhaust. |
Trip |  | Special | Attack | 0 | Apply 4 (6) griftthespire:Wound. Exhaust. |
Vertical Slash |  | Special | Attack | 0 | Apply 10 griftthespire:Bleed. Exhaust. |
Vital Strikes |  | Special | Skill | 0 | Apply 2 griftthespire:Wound whenever you attack for the rest of the turn. Exhaust. |
Backstab |  | Common | Attack | 1 | If this card was griftthespire:Improvised, double its damage until the end of the turn. |
Bedlam |  | Common | Attack | 1 | Discard 1 card. Attack a random enemy. |
Brazen Attack |  | Common | Attack | 2 | Apply 2 (3) Weak. griftthespire:Piercing. |
Burst |  | Common | Attack | 2 | Apply griftthespire:Bleed equal to damage dealt by this card. |
Chamber |  | Common | Skill | 1 | Gain 6 (9) Block. At the start of your next turn, gain 2 griftthespire:Combo. |
Combination |  | Common | Attack | 1 | Deal 6 bonus damage if you have any griftthespire:Combo. Gain 2 (3) griftthespire:Combo. |
Cross |  | Common | Attack | 2 | Gain griftthespire:Combo equal to half the damage dealt by this card. |
Deception |  | Common | Skill | 1 | griftthespire:Improvise an Attack card from your draw pile. That card deals 8 (12) bonus damage until played. |
Duster |  | Common | Attack | 0 | Discard 2 (3) cards. Attack a random enemy. |
Freighter |  | Common | Attack | 2 | Deal bonus damage equal to four times the cost of your hand.(griftthespire:Replenish.) |
Gash |  | Common | Attack | 1 | If the target has griftthespire:Bleed, apply 1 (2) Weak and 2 (4) griftthespire:Wound. |
Ghost Strike |  | Common | Attack | 1 | Draw 1 card. Discard this card: Your attacks deal 4 (6) bonus damage this turn. |
Improve Accuracy |  | Common | Skill | 1 | Your attacks deal max damage for the next 2 (3) turns. Exhaust. |
Jarackle Free-Fighting |  | Common | Power | 2 | (Gain 1 griftthespire:Evasion.)Power: While you have at least 4 griftthespire:Combo, gain 4 Strength. |
Lacerate |  | Common | Attack | 1 | Apply 8 (10) griftthespire:Bleed. |
Leech |  | Common | Attack | 1 | Heal 1 (2) HP per griftthespire:Bleed on the target. Exhaust. |
Prediction |  | Common | Skill | 1 | Gain 5 Block. Increase by 3 (5) for the rest of combat whenever this card is griftthespire:Improvised. |
Readiness |  | Common | Skill | 1 | Draw 3 (4) cards. Gain 4 griftthespire:Counter. |
Rebound |  | Common | Skill | 1 | Gain 4 griftthespire:Counter (and !B! Block) for each card played this turn. |
Reckless Swing |  | Common | Attack | 1 | Discard 1 card. |
Reversal |  | Common | Attack | 1 | Spend all griftthespire:Combo: Gain 2 griftthespire:Counter per griftthespire:Combo. griftthespire:Finisher. |
Scatter |  | Common | Skill | 1 | Discard up to 2 (3) cards. Gain 2 temporary Strength for each card discarded. |
Slippery |  | Common | Skill | 1 | griftthespire:Improvise a card from your discard pile. Gain 6 (9) Block. |
Sneak Attack |  | Common | Attack | 2 | Spend 2 (1) griftthespire:Combo: This card deals max damage and costs 1 less. griftthespire:Finisher. |
Spare Blades |  | Common | Skill | | Unplayable. If this is discarded, insert 1 (2) BladeFlash into your hand. |
Specialty |  | Common | Skill | 1 | griftthespire:Improvise a griftthespire:Finisher from your deck. Gain 2 (4) griftthespire:Combo. |
Stomp |  | Common | Attack | 1 | Spend 2 griftthespire:Combo: This card costs 0. griftthespire:Finisher. |
Survival Reflexes |  | Common | Skill | 1 | (Draw !M! card.)Discard 1 card. Gain 8 Block. |
Tackle |  | Common | Attack | 1 | Gain 3 (6) Block. Apply 1 Weak. |
Target Practice |  | Common | Attack | 1 | Attack 2 (3) random enemies. |
Wild Lunge |  | Common | Attack | 1 | Attack a random enemy. Apply 2 griftthespire:Wound. |
Active Defense |  | Uncommon | Skill | 1 | Gain 6 (9) Block. Increase by 3 for each card discarded this turn. |
Adapt |  | Uncommon | Skill | 1 | Discard your hand. Draw 5 (7) cards. Exhaust. |
Barbed Defense |  | Uncommon | Power | 1 | (Innate.)Power: Your griftthespire:Counter attacks apply 4 griftthespire:Bleed. |
Barnacle |  | Uncommon | Attack | 2 | Apply 6 (10) griftthespire:Bleed, then gain Block equal to 75% of target's griftthespire:Bleed. |
Battle Scars |  | Uncommon | Skill | 1 | Discard your hand. Gain 3 Block and 4 (6) griftthespire:Counter for each card discarded. Exhaust. |
Blade Fury |  | Uncommon | Attack | 1 | Spend up to 3 griftthespire:Combo: Attack once extra per griftthespire:Combo. griftthespire:Finisher. |
Blademouth Beating |  | Uncommon | Attack | 1 | If this card was griftthespire:Improvised this turn, attack three times. Apply 4 griftthespire:Bleed per attack. |
Bloodbath |  | Uncommon | Power | 2 (1) | *Power: Whenever you apply griftthespire:Bleed, apply 2 griftthespire:Bleed to ALL other enemies. |
Breather |  | Uncommon | Skill | 0 | Spend 3 (2) griftthespire:Combo: Gain [E]. griftthespire:Finisher. |
Carve |  | Uncommon | Attack | 1 | Spend up to 2 (3) griftthespire:Combo: Apply 2 griftthespire:Wound per griftthespire:Combo. griftthespire:Finisher. |
Concentrate |  | Uncommon | Skill | 1 | Draw 1 card. It costs 0 until played. Exhaust. (not Exhaust.) |
Crusher |  | Uncommon | Attack | 4 | Whenever you griftthespire:Improvise while this card is in your hand, reduce its cost by 1 this combat. |
Crushing Blow |  | Uncommon | Attack | 3 | Apply griftthespire:Stun. Exhaust. |
Dagger Storm |  | Uncommon | Skill | 2 | Insert 2 (3) BladeFlash cards into your draw pile. |
Dagger Throw |  | Uncommon | Attack | 1 | griftthespire:Piercing. |
Defensive Surge |  | Uncommon | Skill | 1 | Gain 3 (8) Block. Increase by 3 for each card played this turn. |
Drunken Master |  | Uncommon | Attack | 1 | Add a Tipsy card to your discard pile. Deals max damage if you have a Tipsy card in your hand. |
Echo Strike |  | Uncommon | Attack | 1 | Return to your hand when played. Gain 1 - 2 (3) griftthespire:Combo. |
Exertion |  | Uncommon | Skill | 0 | Gain [E] [E] ([E]). Lose [E] next turn. Exhaust. |
Focused Assault |  | Uncommon | Attack | 1 | If this is the only card in your hand, attack 2 times with 8 (12) bonus damage. |
Footwork |  | Uncommon | Skill | 1 | Discard 1 (any number of) card(s). Gain [E] equal to its (their combined) cost + 1. Exhaust. |
Haymaker |  | Uncommon | Attack | 2 | Spend all griftthespire:Combo: Deal 6 (8) bonus damage per griftthespire:Combo. griftthespire:Finisher. |
Hemorrhage |  | Uncommon | Attack | 1 | Apply 6 (10) griftthespire:Bleed, then deal damage equal to the target's griftthespire:Bleed. |
Into the Night |  | Uncommon | Power | 1 | *Power: Whenever you discard a card, gain 2 (3) Block. |
Kra'deshi Barbstorm |  | Uncommon | Attack | 1 | Apply 4 (8) griftthespire:Bleed. Discard this card: Apply 4 griftthespire:Bleed to ALL enemies and put this card back into your hand. |
Murder Bay Boxing |  | Uncommon | Power | 2 | (Innate.)Power: At the start of your turn, draw 1 additional card if you have at least 2 griftthespire:Combo. |
Muscle Memory |  | Uncommon | Skill | 2 (1) | griftthespire:Improvise a card from your draw pile. Duplicate it. Exhaust. |
Over Extension |  | Uncommon | Attack | 1 | Add an Injury card to your discard pile. Cannot be played with an Injury in your hand. |
Projector |  | Uncommon | Power | 2 | (Innate.)Power: Any Attack cards you griftthespire:Improvise deal 6 bonus damage until played. |
Psionic Feedback |  | Uncommon | Attack | 2 | If you have discarded a card this turn, this card costs 0. |
Rummage |  | Uncommon | Skill | 0 | Draw 1 (2) card(s). Discard 1 (2) card(s). |
Sharpen |  | Uncommon | Skill | 1 | Apply 4 griftthespire:Bleed whenever you hit an enemy with an attack for the rest of the turn. Exhaust. (not Exhaust.) |
Shoulder Roll |  | Uncommon | Skill | 1 | Spend all griftthespire:Combo: Gain 3 (5) Block per griftthespire:Combo. Regain your spent griftthespire:Combo next turn. griftthespire:Finisher. |
Silent Steel |  | Uncommon | Attack | 0 | Innate. Exhaust. |
Size Up |  | Uncommon | Skill | 1 | Draw 2 (3) cards. Gain griftthespire:Combo equal to their combined cost. |
Slaughter |  | Uncommon | Attack | 2 (1) | Draw cards equal to half the damage dealt by this card. |
Slice |  | Uncommon | Attack | 1 | Apply 2 griftthespire:Bleed for each card played this turn (+ !M!). |
Spines |  | Uncommon | Power | 2 | *Power: Gain 2 (4) griftthespire:Counter whenever you gain Block. |
Stringer |  | Uncommon | Skill | 1 | Gain 3 (6) Block. Discard this card: Gain 3 (6) Block and 4 (8) griftthespire:Counter. |
Switch Blade |  | Uncommon | Attack | 0 | Add a copy of this card to your discard. (50% chance of applying !M! griftthespire:Wound.) Spend 2 griftthespire:Combo: Draw 1 card. griftthespire:Finisher. |
The Slip |  | Uncommon | Skill | 1 | Gain 6 (12) Block. If this card was griftthespire:Improvised this turn, also gain 1 griftthespire:Evasion. |
Thieves' Instinct |  | Uncommon | Skill | 1 | griftthespire:Improvise a random common or (not common or)uncommon (or rare) Skill or Power card. It costs 0 until played. Exhaust. |
Trained Strike |  | Uncommon | Attack | 1 | Whenever this card is griftthespire:Improvised, it gains 4 (6) damage until the end of combat. |
Uppercut |  | Uncommon | Attack | 2 (1) | Gain 2 Strength. |
Wind Up |  | Uncommon | Attack | 1 | Discard this card: Increase the damage of this card by 8 (4) until played (for the rest of combat) and return it to your hand. |
Zig Zag |  | Uncommon | Skill | 1 | griftthespire:Improvise a card from your draw pile. Gain 5 (8) Block if it's a Skill or Power, apply 2 (4) griftthespire:Wound to a random enemy if it's an Attack. |
Absolute Domination |  | Rare | Power | 3 | (Innate.)Power: While you have at least 8 griftthespire:Combo, play your first Attack each turn twice. |
Blood Guard |  | Rare | Skill | 1 (0) | For the rest of your turn, gain Block equal to the amount of griftthespire:Bleed you apply. Exhaust. |
Boulder Stance |  | Rare | Power | 2 (1) | *Power: Whenever you play a card, gain 2 Block. |
Churn |  | Rare | Skill | 2 (1) | Draw cards until you draw a Skill or Power card and heal 2 HP for each card drawn. The card costs 1 less until played. Exhaust. |
Cynotrainer |  | Rare | Skill | 1 | (Draw 1 card.)Discard 1 card. Double the damage on a random card in your hand this turn. |
Deepstance |  | Rare | Power | 1 | (Innate.)Power: Your griftthespire:Counter attacks apply 2 griftthespire:Wound. |
Discharge |  | Rare | Attack | 2 | Target a random enemy for each card in your hand (+ !M!). |
Efficient Disposal |  | Rare | Power | 2 | *Power: Whenever you discard (or Exhaust) a card, deal 4 damage to a random enemy. |
Follow Through |  | Rare | Skill | 1 | (Retain.)griftthespire:Combo points spent for the rest of this turn are regained at the start of your next turn. |
Hemophage |  | Rare | Power | 2 | (Innate.)Power: Whenever you apply griftthespire:Bleed, heal 2 HP. |
Hilt Bash |  | Rare | Attack | 1 | Gain 1 griftthespire:Combo for every card in your hand (+ !M!). |
Inside Fighting |  | Rare | Power | 2 | (Innate.)Power: Whenever you attack, gain 1 griftthespire:Combo. |
Kidney Shot |  | Rare | Attack | 1 | Apply griftthespire:Stun. Exhaust. |
Ravenous |  | Rare | Power | 2 | (Innate.)Power: Whenever an enemy dies, heal 12 HP. |
Resonance |  | Rare | Power | 2 | *Power: Whenever you griftthespire:Improvise a card, a random enemy gains 2 (4) griftthespire:Resonance. |
Seeker |  | Rare | Skill | 1 | Gain 9 (12) Block. Discard this card: Heal 5 HP. |
Shadow Mastery |  | Rare | Power | 2 | (Innate.)Power: Whenever you discard a card, gain 2 griftthespire:Adrenaline. |
Viciousness |  | Rare | Skill | 1 (0) | For the rest of the turn, gain griftthespire:Counter equal to half of any attack damage you deal. Exhaust. |
Waylay |  | Rare | Skill | 1 | Gain 12 (18) Block and insert 1 BladeFlash into your hand. |
Wretched Strike |  | Rare | Attack | 1 | Deals 2 bonus damage for every card drawn this turn. |
Ammo Pouch |  | Basic | Skill | 1 | griftthespire:Improvise a card from a pool of (upgraded) special cards. |
Blast |  | Basic | Attack | 1 | (Spend griftthespire:Charge? Channel griftthespire:Charge? Fleeting? Draw? griftthespire:Burn? griftthespire:Fully_Charged? Attack twice?) |
Crank |  | Basic | Skill | 1 | Channel 2 (3) griftthespire:Charge and gain 3 Block. |
Hair Trigger |  | Basic | Attack | 1 | Spend 1 (up to 2) griftthespire:Charge: deal 4 (6) bonus damage (per griftthespire:Charge spent). |
Hunker Down |  | Basic | Skill | 1 | Gain 5 (12) Block. (Block? Draw? Channel griftthespire:Charge? griftthespire:Overcharge? Fleeting?) |
Kick |  | Basic | Attack | 2 | (griftthespire:Ricochet? griftthespire:Empty? Fleeting? Draw? Attack twice?) |
Affliction |  | Special | Attack | | Unplayable. When drawn, apply a random debuff to a random enemy. griftthespire:Replenish. |
Blowout |  | Special | Attack | 0 | Spend all griftthespire:Charge: deal 2 (4) bonus damage per griftthespire:Charge spent. Exhaust. |
Current |  | Special | Attack | | Unplayable. When drawn, apply 2 Weak to a random enemy. griftthespire:Replenish. |
Deep Breath |  | Special | Skill | 0 | Gain 2 (4) griftthespire:Concentration. Draw 1 card. Exhaust. |
Flow |  | Special | Attack | 0 | Gain 1 (2) griftthespire:Overcharge. Exhaust. |
Guns Blazing |  | Special | Attack | 0 | Apply 16 (24) griftthespire:Burn, split evenly between ALL enemies. griftthespire:Flourish. |
Laser Sight |  | Special | Skill | 0 | Apply 2 (3) griftthespire:Mark. Exhaust. |
Melt |  | Special | Attack | | Unplayable. When drawn, apply 2 griftthespire:Scorched to a random enemy. griftthespire:Replenish. |
Power Cycle |  | Special | Skill | 0 | Channel griftthespire:Charge until you are griftthespire:Fully_Charged, then spend all your griftthespire:Charge. (Gain !M! griftthespire:Counter.)griftthespire:Flourish. |
Rat Shot |  | Special | Attack | 0 | Spend 1 griftthespire:Charge: Apply 1 (2) Weak. Exhaust. |
Reset |  | Special | Skill | 0 | Spend all griftthespire:Charge, then Channel griftthespire:Charge until you are griftthespire:Fully_Charged. (Gain !M! griftthespire:Overcharge.)griftthespire:Flourish. |
Riptide |  | Special | Attack | | Unplayable. When drawn, apply 3 griftthespire:Ricochet to a random enemy. griftthespire:Replenish. |
Salvo |  | Special | Attack | 0 | Hits ALL enemies. griftthespire:Flourish. |
Scour |  | Special | Skill | 0 | Draw 2 (3) cards. Exhaust. |
Shear |  | Special | Attack | | Unplayable. When drawn, apply 3 griftthespire:Mark to a random enemy. griftthespire:Replenish. |
Shovel |  | Special | Attack | 0 | Deal 4 bonus damage per empty orb slot. Gain 3 Block per griftthespire:Charge. Exhaust. |
Spare Battery |  | Special | Skill | 0 | Channel 2 griftthespire:Charge (and gain !B! Block). Exhaust. |
Total Focus |  | Special | Skill | 0 | Gain 6 (10) griftthespire:Concentration and 15 (30) Block. Flourish. |
Tracer Round |  | Special | Attack | 0 | Spend 1 griftthespire:Charge: Apply 4 (6) griftthespire:Burn. Exhaust. |
Twist |  | Special | Attack | | Unplayable. When drawn, apply 6 griftthespire:Burn to a random enemy. griftthespire:Replenish. |
Wave |  | Special | Attack | | Unplayable. When drawn, apply 4 griftthespire:Wound to a random enemy. griftthespire:Replenish. |
Whirl |  | Special | Attack | | Unplayable. When drawn, apply 2 griftthespire:Scanned to a random enemy. griftthespire:Replenish. |
Yote Shot |  | Special | Attack | 0 | Spend 1 griftthespire:Charge: Apply 2 (4) griftthespire:Wound. Exhaust. |
Accelerant |  | Common | Skill | 1 | Apply 2 (3) griftthespire:Scorched and 4 (6) griftthespire:Burn to an enemy. Exhaust. |
Burner |  | Common | Attack | 1 | Apply 4 griftthespire:Burn. |
Challenger |  | Common | Skill | 1 | Gain 5 (8) Block per enemy targeting you. |
Char |  | Common | Attack | 1 | If the target has griftthespire:Burn, gain [E] ([E]). |
Cheap Shot |  | Common | Attack | 5 (4) | Costs 1 less [E] per empty orb slot. |
Chimney |  | Common | Attack | 1 | Apply 4 (8) griftthespire:Burn. griftthespire:Threshold 8: Apply 2 griftthespire:Scorched. |
Clear Shot |  | Common | Attack | 1 | Gain 2 minimum damage per empty orb slot. |
Crackle |  | Common | Attack | 1 | If the target has griftthespire:Burn, Channel 2 (3) griftthespire:Charge. |
Dugout |  | Common | Skill | 1 | Gain 15 (21) Block. Gain 1 griftthespire:Wide_Open at the beginning of your next turn. |
Dynamo Round |  | Common | Attack | 1 | Deal 4 bonus damage for every griftthespire:Overcharge. Consumes all (half your) griftthespire:Overcharge. |
Ego Rip |  | Common | Attack | 1 | Deals + 4 damage for every debuff on the target. |
Fully Loaded |  | Common | Skill | 1 | Gain 6 (9) Block. griftthespire:Fully_Charged: Gain 8 griftthespire:Counter. |
Gallery |  | Common | Attack | 1 | griftthespire:Fully_Charged: deals 4 bonus damage and hits (Hits) ALL enemies. |
Jolt |  | Common | Attack | 4 | This card costs 1 less [E] per griftthespire:Overcharge. |
Pistol Whip |  | Common | Attack | 1 | griftthespire:Empty: this card costs 0. |
Posture |  | Common | Skill | 1 | Gain 5 (9) Block. Gain 3 griftthespire:Concentration. |
Pulse |  | Common | Attack | 1 | Apply 2 griftthespire:Ricochet. |
Quick Fire |  | Common | Attack | 1 | Spend 1 griftthespire:Charge: Deal 6 bonus damage. |
Release Valve |  | Common | Skill | 1 | Spend all griftthespire:Charge: Gain 3 (5) Block per griftthespire:Charge spent. |
Reserve Round |  | Common | Attack | 2 | Spend 3 (2) griftthespire:Overcharge: this card costs 0. |
Sear |  | Common | Attack | 1 | Apply griftthespire:Burn equal to damage dealt by this card. |
Searing Bullet |  | Common | Attack | 1 | Spend up to 3 (5) griftthespire:Overcharge: Apply 2 griftthespire:Wound per griftthespire:Overcharge spent. |
Striker |  | Common | Attack | 1 | griftthespire:Threshold 8: Gain 2 griftthespire:Overcharge. |
Sucker Punch |  | Common | Attack | 1 | griftthespire:Empty: Deal 4 bonus damage and apply 1 Weak. |
Surge Coil |  | Common | Attack | 1 | If you have any griftthespire:Overcharge: Attack twice. |
Take Aim |  | Common | Skill | 1 | Apply 2 (4) griftthespire:Mark. Draw 1 card. |
Tight Spot |  | Common | Skill | 1 | Ethereal. Gain 12 (18) Block. |
Vantage |  | Common | Skill | 1 | Draw 2 (3) cards, gain griftthespire:Concentration equal to their combined cost. |
Arc Deflection |  | Uncommon | Skill | 1 | Spend up to 3 griftthespire:Overcharge: Gain 3 (5) Block and 4 griftthespire:Counter for each griftthespire:Overcharge spent. |
Blinders |  | Uncommon | Power | 2 (1) | *Power: For each griftthespire:Charge you spend, apply 1 griftthespire:Mark to a random enemy. |
Boat Anchor |  | Uncommon | Skill | 1 | Gain 12 (18) Block. This card costs 1 more per other card in your hand. |
Bolster Shot |  | Uncommon | Attack | 1 | Deal bonus damage equal to double the cost of the two most expensive cards in your hand. |
Brain Burn |  | Uncommon | Attack | 1 | Apply 2 griftthespire:Burn per griftthespire:Concentration. |
Brain Tick |  | Uncommon | Skill | 1 | Remove ALL debuffs on a target and heal 3 (5) HP per debuff. |
Cauterize |  | Uncommon | Attack | 1 | Spend 1 griftthespire:Charge: Apply 2 griftthespire:Scorched. |
Charged Barrage |  | Uncommon | Attack | 1 | Spend up to 3 griftthespire:Overcharge: Attack once extra per griftthespire:Overcharge. |
Clean Open |  | Uncommon | Attack | 1 | griftthespire:Empty: Attack twice. Channel 1 griftthespire:Charge. |
Cyclone |  | Uncommon | Attack | 1 | Remove ALL debuffs on a target and deal 8 bonus damage per debuff. |
Direct Hit |  | Uncommon | Attack | 1 | Next turn, draw 2 additional cards. |
Double Time |  | Uncommon | Attack | 1 | griftthespire:Fully_Charged: (NL) Deals max damage (and costs 0). |
Energy Loop |  | Uncommon | Skill | 1 | Ethereal. (not Ethereal.) Spend all griftthespire:Charge and heal 3 HP for every griftthespire:Charge spent. Exhaust. |
Fan The Hammer |  | Uncommon | Attack | 1 | Spend all griftthespire:Charge: Attack once (and draw !M! card) for each griftthespire:Charge. |
Firestorm |  | Uncommon | Attack | 1 | Spend all griftthespire:Charge, apply 4 (6) griftthespire:Burn per griftthespire:Charge spent. |
Fistful |  | Uncommon | Skill | 1 | Draw 2 (3) cards, Channel 2 griftthespire:Charge for each Attack card drawn. |
Fixed |  | Uncommon | Skill | 1 | Apply 3 (5) griftthespire:Fixed. |
Focused Strike |  | Uncommon | Attack | 1 | griftthespire:Empty: Gain 3 griftthespire:Concentration. |
Gemini |  | Uncommon | Attack | 1 | griftthespire:Fully_Charged: Attack twice. |
Gun Smoke |  | Uncommon | Skill | 1 | Spend 1 griftthespire:Charge: (not) Gain [E] [E] (and gain !M! griftthespire:Overcharge). Exhaust. |
Gunslinger |  | Uncommon | Attack | 1 | griftthespire:Concentrated: (not) Attack twice (three times). |
Lever |  | Uncommon | Skill | 1 | Gain 8 (11) Block and gain 2 griftthespire:Overcharge. |
Lifeline |  | Uncommon | Skill | 1 | Draw 2 (3) cards. griftthespire:Empty: Channel 1 griftthespire:Charge and this costs 0. |
Lucky Shot |  | Uncommon | Attack | 1 | Spend 1 griftthespire:Charge: deal 4 bonus damage per empty orb slot (griftthespire:Charge). |
Mantle |  | Uncommon | Attack | 2 | Apply 2 (4) griftthespire:Scorched to ALL enemies. |
Oscillator |  | Uncommon | Attack | 1 | Apply griftthespire:Ricochet equal to half the damage dealt by this card. |
Overheater |  | Uncommon | Attack | 2 | Double your griftthespire:Overcharge. |
Robo-kick |  | Uncommon | Attack | 1 | Spend up to 2 griftthespire:Overcharge: Apply 2 Weak per griftthespire:Overcharge spent. |
Scanner |  | Uncommon | Skill | 1 | Apply 2 (3) griftthespire:Scanned to a random enemy. |
Sentinel |  | Uncommon | Skill | 2 | Gain 15 (23) Block. Until the start of your next turn, Channel 1 griftthespire:Charge whenever you are hit by an attack. |
Shill Shot |  | Uncommon | Skill | 1 | Spend all griftthespire:Charge: Draw 1 card for each griftthespire:Charge spent (+ !M!). |
Spurs |  | Uncommon | Skill | 1 | Spend all griftthespire:Charge, gain 4 (6) griftthespire:Counter for each griftthespire:Charge spent. |
Squeeze |  | Uncommon | Skill | 1 | Draw 2 (3) cards, gain griftthespire:Overcharge equal to their combined cost. |
Suppressing Fire |  | Uncommon | Attack | 2 | Target ALL enemies. Gain 3 (5) Block per target. |
Take Cover |  | Uncommon | Skill | 1 | Gain 3 Block per empty orb slot (, then Channel !M! griftthespire:Charge). |
Telegraph |  | Uncommon | Skill | 2 | Gain 2 griftthespire:Concentration. Gain 3 Block (and gain !gts:A! griftthespire:Counter) per griftthespire:Concentration you have (not you have). |
Tremor |  | Uncommon | Skill | 1 | Apply 1 (2) griftthespire:Ricochet to ALL enemies. |
Trick Shot |  | Uncommon | Attack | 1 | griftthespire:Threshold 16: Gain 16 (24) griftthespire:Counter. |
Vent |  | Uncommon | Attack | 4 | Spend all griftthespire:Charge. This card costs 1 less [E] per charge. Hits ALL enemies. |
Wounding Shot |  | Uncommon | Attack | 2 | Apply 2 griftthespire:Wound per empty orb slot. |
Zero |  | Uncommon | Attack | 1 | griftthespire:Concentrated: Apply 4 griftthespire:Wound. |
Amplifier |  | Rare | Power | 2 | (Innate.)Power: Apply 4 griftthespire:Burn whenever you apply griftthespire:Scorched. |
Backfire |  | Rare | Power | 2 (1) | *Power: At the end of your turn, gain 2 griftthespire:Counter per griftthespire:Charge. |
Casings |  | Rare | Power | 3 (2) | *Power: Whenever you spend griftthespire:Charge, gain 3 Block per griftthespire:Charge spent. |
Cataclysm |  | Rare | Attack | 2 | Remove ALL debuffs on ALL enemies and deal 6 bonus damage per debuff removed. Hits ALL enemies. |
Garbage Day |  | Rare | Skill | 2 | Gain Block equal to 1.5x the number of cards in your discard.(Draw !M! card.) |
Induction |  | Rare | Power | 2 (1) | *Power: Whenever you spend griftthespire:Overcharge, draw 1 card. |
Loader |  | Rare | Skill | 1 | (Draw !M! card.)Spend all griftthespire:Charge, gain 4 temporary Strength for each griftthespire:Charge spent. |
Muddle |  | Rare | Power | 2 | (Innate.)Power: Whenever you apply a debuff to an enemy, gain 3 Block. |
Offset |  | Rare | Power | 2 (1) | *Power: All your attacks deal 4 bonus damage if the target has a debuff. |
Psionic Storm |  | Rare | Skill | 2 (1) | Insert 3 Affliction cards into your draw pile. Exhaust. |
Readied |  | Rare | Power | 2 (1) | *Power: Whenever you fully mitigate an attack, gain 2 griftthespire:Concentration. |
Ripper |  | Rare | Attack | 1 | Remove a random debuff from target enemy: Gain [E]. |
Scatterphase |  | Rare | Power | 2 (1) | *Power: Whenever you gain griftthespire:Charge, deal 4 damage to a random enemy. |
Shock Therapy |  | Rare | Attack | 1 | Deal 2 bonus damage per griftthespire:Overcharge. Gain 3 griftthespire:Overcharge. |
Tank |  | Rare | Power | 2 (1) | *Power: Whenever you gain griftthespire:Charge, gain 4 griftthespire:Counter. |
Tempered |  | Rare | Power | 2 (1) | *Power: Whenever you attack an enemy that has griftthespire:Burn, gain 3 Block. |
Weak Points |  | Rare | Skill | 1 (0) | All attacks are griftthespire:Piercing until the end of your turn. Exhaust. |
Wildfire |  | Rare | Skill | 1 | Apply 2 (4) griftthespire:Burn to target enemy, then apply griftthespire:Burn to ALL other enemies equal to griftthespire:Burn on the target. |
Name | Image | Tier | Pool | Description | Flavor |
---|
Fatigue Spring |  | Starter | Grifter_purple | At the end of your turn, gain 6Block if you are Vulnerable or Weakened. | 'You lose about 3 hours worth of good sleep, but the payoff is well worth it.' |
Rejig |  | Starter | Grifter_red | At the start of combat, discard up to 2 cards and draw that many new cards. | 'Hey! No take backs!' |
Stone Fatigue Spring |  | Starter | Grifter_purple | At the end of your turn, gain 9Block if you are Vulnerable or Weakened. | 'You lose about 3 hours worth of good sleep, but the payoff is well worth it.' |
The Boosted Spider |  | Starter | Grifter_green | After every 8th card played, gain 6 temporary Strength. | 'Just come back in a week so I can make sure it's still healthy.' |
The Spider |  | Starter | Grifter_green | After every 8th card played, gain 4 temporary Strength. | 'Just come back in a week so I can make sure it's still healthy.' |
Wide Rejig |  | Starter | | At the start of combat, discard up to 4 cards and draw that many new cards. | 'Hey! No take backs!' |
Boosted Buckshot |  | Common | Grifter_red | Apply 4griftthespire:Wound to a random enemy at the beginning of your turn. | 'Reloads quickly and fits right in your pocket. Just don't bother aiming.' |
Boosted Chafe |  | Common | Grifter_green | At the start of your turn, lose 1 or 2 HP and increase your griftthespire:Moxie by that amount. | 'Oooh yeah, that's the spot.' |
Boosted Easy Listening |  | Common | Grifter_purple | At the start of combat, gain 5griftthespire:Concentration. | 'The audio manages to bring the listener to a more focused state with a combination of wilderness sounds and inoffensive music.' |
Boosted First Blood |  | Common | Grifter_red | Your first attack each combat deals an extra 12griftthespire:Bleed. | 'Spring loaded blades are commonly used by the more dishonorable street fighters.' |
Boosted Perpetual Charger |  | Common | Grifter_purple | At the start of each turn, gain 2griftthespire:Overcharge. | 'Ok it's not perpetual, but it lasts longer than what you are currently using.' |
Boosted Scattershot |  | Common | Grifter_purple | Deal 6 bonus damage to targets with griftthespire:Ricochet. | 'It might be a couple micrometers under legal size for something this dangerous but at least it's easy to hide.' |
Boosted Snap Talon |  | Common | Grifter_red | Your attacks deal 6 bonus damage to targets with griftthespire:Bleed. | 'A hybrid technology that incorporates the claws of a Vroc with laser sharpening.' |
Boosted Spare Magazine |  | Common | Grifter_purple | Whenever you gain griftthespire:Fully_Charged, gain 6 temporary Strength. | 'I always make sure to bring it to the bathroom.' |
Boosted Twinshot |  | Common | Grifter_purple | At the start of combat, Channel3griftthespire:Charge. | 'First thing in the morning, shower, shave, and load your twinshot.' |
Buckshot |  | Common | Grifter_red | Apply 2griftthespire:Wound to a random enemy at the beginning of your turn. | 'Reloads quickly and fits right in your pocket. Just don't bother aiming.' |
Buster |  | Common | Grifter_red | Whenever you break an enemy's Block, apply 4griftthespire:Bleed and gain 6Block. | 'The designer was just sick to death of not being able to get through those armored bandits.' |
Chafe |  | Common | Grifter_green | At the start of your turn, lose 1 or 2 HP. | 'Oooh yeah, that's the spot.' |
Clicker |  | Common | Grifter_purple | Whenever you spend your last griftthespire:Charge, draw 1 card. | 'When I can't find mine it's usually between the cushions.' |
Dark Cowl |  | Common | Grifter_red | Start combat with 3griftthespire:Combo. | 'Did you hear something?' |
Double Two Fisted |  | Common | Grifter_green | At the start of combat, add 4EmptyBottle cards to your discard pile. | 'What can I say, there was a sale on.' |
Easy Listening |  | Common | Grifter_purple | At the start of combat, gain 3griftthespire:Concentration. | 'The audio manages to bring the listener to a more focused state with a combination of wilderness sounds and inoffensive music.' |
First Blood |  | Common | Grifter_red | Your first attack each combat deals an extra 8griftthespire:Bleed. | 'Spring loaded blades are commonly used by the more dishonorable street fighters.' |
Perpetual Charger |  | Common | Grifter_purple | At the start of each turn, gain 1griftthespire:Overcharge. | 'Ok it's not perpetual, but it lasts longer than what you are currently using.' |
Piston |  | Common | Grifter_green | Whenever you play 3Attacks in a row, gain 3Block. | 'You can probably feel it in your bones because that's where we put it.' |
Predictive Brawling |  | Common | Grifter_red | Gain 1griftthespire:Combo at the beginning of your turn. | 'There's just only so many ways somebody can throw a punch.' |
Razorglass |  | Common | Grifter_green | Whenever you play an EmptyBottle card, take 3 damage. | 'Extremely fragile and extremely sharp, are you sure you want to be carrying all those around?' |
Recycler |  | Common | Grifter_red | The first time you Exhaust a card each turn, draw 1 card. | 'Previously, all that blood and sweat was just wasted.' |
Rival's Dark Cowl |  | Common | Grifter_red | Start combat with 5griftthespire:Combo. | 'Did you hear something?' |
Rival's Predictive Brawling |  | Common | Grifter_red | Gain 2griftthespire:Combo at the beginning of your turn. | 'There's just only so many ways somebody can throw a punch.' |
Savage Buster |  | Common | Grifter_red | Whenever you break an enemy's Block, apply 8griftthespire:Bleed and gain 6Block. | 'The designer was just sick to death of not being able to get through those armored bandits.' |
Scattershot |  | Common | Grifter_purple | Deal 4 bonus damage to targets with griftthespire:Ricochet. | 'It might be a couple micrometers under legal size for something this dangerous but at least it's easy to hide.' |
Shuffle Step |  | Common | Grifter_red | Whenever you griftthespire:Improvise a Skill or Power card, gain 3Block. | 'Keeps you a little quicker on your feet.' |
Snap Talon |  | Common | Grifter_red | Your attacks deal 4 bonus damage to targets with griftthespire:Bleed. | 'A hybrid technology that incorporates the claws of a Vroc with laser sharpening.' |
Softened Razorglass |  | Common | Grifter_green | Whenever you play an EmptyBottle card, take 2 damage. | 'Extremely fragile and extremely sharp, are you sure you want to be carrying all those around?' |
Spare Magazine |  | Common | Grifter_purple | Whenever you gain griftthespire:Fully_Charged, gain 4 temporary Strength. | 'I always make sure to bring it to the bathroom.' |
Stone Piston |  | Common | Grifter_green | Whenever you play 3Attacks in a row, gain 6Block. | 'You can probably feel it in your bones because that's where we put it.' |
Stone Shuffle Step |  | Common | Grifter_red | Whenever you griftthespire:Improvise a Skill or Power card, gain 5Block. | 'Keeps you a little quicker on your feet.' |
Twinshot |  | Common | Grifter_purple | At the start of combat, Channel2griftthespire:Charge. | 'First thing in the morning, shower, shave, and load your twinshot.' |
Two Fisted |  | Common | Grifter_green | At the start of combat, add 2EmptyBottle cards to your discard pile. | 'What can I say, there was a sale on.' |
Visionary Clicker |  | Common | Grifter_purple | Whenever you spend your last griftthespire:Charge, draw 2 cards. | 'When I can't find mine it's usually between the cushions.' |
Visionary Recycler |  | Common | Grifter_red | The first time you Exhaust a card each turn, draw 2 cards. | 'Previously, all that blood and sweat was just wasted.' |
Aleternator |  | Uncommon | Grifter_green | Whenever you draw an EmptyBottle, gain 3Block. | 'A severe increase to your metabolism, keeps you tough and lasts longer.' |
Arc Loader |  | Uncommon | Grifter_purple | Whenever you gain griftthespire:Fully_Charged, gain 3griftthespire:Overcharge. | 'Cycling the guns up to maximum still creates energy that we can use for other things.' |
Armor Plating |  | Uncommon | Grifter_purple | Whenever you gain griftthespire:Charge, gain 3Block. | 'Small lumin fields are generated by gun cycling and this here makes sure to localize them onto your person.' |
Arterial Scanner |  | Uncommon | Grifter_red | griftthespire:Bleed decays 33% at the end of the turn instead of 50%. | 'What do you mean there's been a software update? Did people's veins move around or something?' |
Auto Tracker |  | Uncommon | Grifter_purple | At the start of each turn, apply 2griftthespire:Mark to a random enemy. | 'Every sharpshooter's secret.' |
Bandit |  | Uncommon | Grifter_green | Whenever you trigger a card's griftthespire:Threshold, gain 4griftthespire:Adrenaline. | 'Feel that rush? Might as well use it.' |
Body Piercing |  | Uncommon | Grifter_red | At the end of every turn, gain 2griftthespire:Counter for every 5Block you have. | 'Good luck getting a job there pal.' |
Boosted Arc Loader |  | Uncommon | Grifter_purple | Whenever you gain griftthespire:Fully_Charged, gain 5griftthespire:Overcharge. | 'Cycling the guns up to maximum still creates energy that we can use for other things.' |
Boosted Arterial Scanner |  | Uncommon | Grifter_red | griftthespire:Bleed decays 20% at the end of the turn instead of 50%. | 'What do you mean there's been a software update? Did people's veins move around or something?' |
Boosted Auto Tracker |  | Uncommon | Grifter_purple | At the start of each turn, apply 3griftthespire:Mark to a random enemy. | 'Every sharpshooter's secret.' |
Boosted Bandit |  | Uncommon | Grifter_green | Whenever you trigger a card's griftthespire:Threshold, gain 6griftthespire:Adrenaline. | 'Feel that rush? Might as well use it.' |
Boosted Calcifier |  | Uncommon | Grifter_green | At the end of your turn, gain Block equal to 75% of your griftthespire:Adrenaline + 3. | 'I don't know if your physiology can take much more experimentation, but it's your money.' |
Boosted Collateralator |  | Uncommon | Grifter_green | EmptyBottle cards deal 4 damage to a random enemy target when played, but also gain griftthespire:Restrained. | 'This simple mechanical catch and sling can hurl those spare bottles for you.' |
Boosted Critical Pump |  | Uncommon | Grifter_green | While your griftthespire:Moxie is at or below 5, all your attacks deal 6 bonus damage. | 'Your guts want to fix themselves all the time, when they aren't worried about that you can get some more blood into those arms of yours.' |
Boosted Flash Powder |  | Uncommon | Grifter_purple | Your first attack each combat applies 4griftthespire:Scorched. | 'I couldn't figure out anything to use this stuff for except starting violent fires.' |
Boosted Fleximator |  | Uncommon | Grifter_green | At the end of your turn, gain Block equal to 75% of your griftthespire:Recoverable_HP. | 'I'm still trying to figure out your healing variable but this should at least cauterize your injuries a little faster.' |
Boosted Fumes |  | Uncommon | Grifter_purple | While you have no griftthespire:Charge, all your attacks deal 6 bonus damage. | 'There's a large energy vacuum in some of the internal tubes that you can use to bolster the stopping power of regular shots.' |
Boosted Nailed Glove |  | Uncommon | Grifter_red | When receiving damage, you only lose up to 2griftthespire:Combo. | 'Usually used in the Derrick fighting pits, these gloves are inexpensive and have a little extra bite.' |
Boosted Pinball |  | Uncommon | Grifter_purple | At the start of combat, apply 6griftthespire:Ricochet to a random target. | 'Keeps your enemies tilted.' |
Boosted Serrated Edge |  | Uncommon | Grifter_red | griftthespire:Wound is twice as effective and Weak reduces damage by 40%. | 'I didn't think this thing could get through a shroke's hide, sometimes I surprise myself.' |
Boosted Slider |  | Uncommon | Grifter_red | At the start of every 2nd turn, griftthespire:Improvise a card from your draw pile. | 'These take a bit of time to acclimatize to the user but the results are always impressive.' |
Boosted Unstable Augmentation |  | Uncommon | Grifter_red | Gain 10 temporary Strength on the 3rd, 6th, and 9th turns of battle. | 'Take two quarter-doses three times daily, how many times do I have to tell you?' |
Calcifier |  | Uncommon | Grifter_green | At the end of your turn, gain Block equal to 75% of your griftthespire:Adrenaline. | 'I don't know if your physiology can take much more experimentation, but it's your money.' |
Collateralator |  | Uncommon | Grifter_green | EmptyBottle cards deal 2 damage to a random enemy target when played, but also gain griftthespire:Restrained. | 'This simple mechanical catch and sling can hurl those spare bottles for you.' |
Critical Pump |  | Uncommon | Grifter_green | While your griftthespire:Moxie is at or below 5, all your attacks deal 4 bonus damage. | 'Your guts want to fix themselves all the time, when they aren't worried about that you can get some more blood into those arms of yours.' |
Deep Wounding Barbs |  | Uncommon | Grifter_red | Your first attack each combat applies 8griftthespire:Wound. | 'Nasty things these.' |
Flash Powder |  | Uncommon | Grifter_purple | Your first attack each combat applies 2griftthespire:Scorched. | 'I couldn't figure out anything to use this stuff for except starting violent fires.' |
Fleximator |  | Uncommon | Grifter_green | At the end of your turn, gain Block equal to half of your griftthespire:Recoverable_HP. | 'I'm still trying to figure out your healing variable but this should at least cauterize your injuries a little faster.' |
Fumes |  | Uncommon | Grifter_purple | While you have no griftthespire:Charge, all your attacks deal 4 bonus damage. | 'There's a large energy vacuum in some of the internal tubes that you can use to bolster the stopping power of regular shots.' |
Looper |  | Uncommon | Grifter_green | At the end of your turn, griftthespire:Alleviate3. | 'Keeping kra'deshis in fights for longer!' |
Luckier Strike |  | Uncommon | Grifter_green | Lower the griftthespire:Threshold of all cards by 2. | 'Keeps you nice and alert for when the time comes.' |
Lucky Strike |  | Uncommon | Grifter_green | Lower the griftthespire:Threshold of the first card you play each turn by 2. | 'Keeps you nice and alert for when the time comes.' |
Nailed Glove |  | Uncommon | Grifter_red | When receiving damage, you only lose up to 4griftthespire:Combo. | 'Usually used in the Derrick fighting pits, these gloves are inexpensive and have a little extra bite.' |
Pinball |  | Uncommon | Grifter_purple | At the start of combat, apply 4griftthespire:Ricochet to a random target. | 'Keeps your enemies tilted.' |
Reflector |  | Uncommon | Grifter_green | Whenever you play an EmptyBottle, gain 3Block. | 'A good addition to any bar brawler's repertoire.' |
Serrated Edge |  | Uncommon | Grifter_red | griftthespire:Wound is twice as effective. | 'I didn't think this thing could get through a shroke's hide, sometimes I surprise myself.' |
Shatterguard |  | Uncommon | Grifter_green | At the end of your turn, gain 2Block for every EmptyBottle in your hand. | 'Transforming your evenings out into solid defenses.' |
Shell |  | Uncommon | Grifter_red | If you are outnumbered, gain 6Block and 6griftthespire:Counter at the end of your turn. | 'Great for people with no friends!' |
Skeletal Suspension |  | Uncommon | Grifter_red | At the end of your turn, gain Block equal to 75% of your griftthespire:Combo. | 'It runs along the femur, your opponent is going to feel it more than you are.' |
Slider |  | Uncommon | Grifter_red | At the start of every 3rd turn, griftthespire:Improvise a card from your draw pile. | 'These take a bit of time to acclimatize to the user but the results are always impressive.' |
Soothing Aleternator |  | Uncommon | Grifter_green | Whenever you draw an EmptyBottle, gain 3Block and griftthespire:Alleviate2. | 'A severe increase to your metabolism, keeps you tough and lasts longer.' |
Soothing Looper |  | Uncommon | Grifter_green | At the end of your turn, griftthespire:Alleviate6. | 'Keeping kra'deshis in fights for longer!' |
Stone Armor Plating |  | Uncommon | Grifter_purple | Whenever you gain griftthespire:Charge, gain 5Block. | 'Small lumin fields are generated by gun cycling and this here makes sure to localize them onto your person.' |
Stone Reflector |  | Uncommon | Grifter_green | Whenever you play an EmptyBottle, gain 5Block. | 'A good addition to any bar brawler's repertoire.' |
Stone Shatterguard |  | Uncommon | Grifter_green | At the end of your turn, gain 3Block for every EmptyBottle in your hand. | 'Transforming your evenings out into solid defenses.' |
Stone Skeletal Suspension |  | Uncommon | Grifter_red | At the end of your turn, gain Block equal to 112.5% of your griftthespire:Combo. | 'It runs along the femur, your opponent is going to feel it more than you are.' |
Thorny Body Piercing |  | Uncommon | Grifter_red | At the end of every turn, gain 4griftthespire:Counter for every 5Block you have. | 'Good luck getting a job there pal.' |
Thorny Shell |  | Uncommon | Grifter_red | If you are outnumbered, gain 9Block and 8griftthespire:Counter at the end of your turn. | 'Great for people with no friends!' |
Unstable Augmentation |  | Uncommon | Grifter_red | Gain 6 temporary Strength on the 3rd, 6th, and 9th turns of battle. | 'Take two quarter-doses three times daily, how many times do I have to tell you?' |
Wounding Barbs |  | Uncommon | Grifter_red | Your first attack each combat applies 6griftthespire:Wound. | 'Nasty things these.' |
Auto Sorter |  | Rare | Grifter_green | At the start of your turn, automatically discard up to 3EmptyBottle cards and draw that many cards. | 'This is perfect! My life is such a mess right now.' |
Battle Stein |  | Rare | Grifter_green | Whenever you griftthespire:Drink5 or more times in a turn, gain 6griftthespire:Adrenaline. | 'Fill 'er up.' |
Best Offense |  | Rare | Grifter_red | Whenever you spend all your griftthespire:Combo, gain 8Block. | 'It's all about the follow through.' |
Bloody Mess |  | Rare | Grifter_red | At the start of your turn, apply 2griftthespire:Bleed to ALL enemies. | 'There isn't a lot of elegance that goes into making one of these. It's also frowned on in pretty much every circle.' |
Boosted Battle Stein |  | Rare | Grifter_green | Whenever you griftthespire:Drink5 or more times in a turn, gain 10griftthespire:Adrenaline. | 'Fill 'er up.' |
Boosted Bottle Shot |  | Rare | Grifter_green | All attacks deal 6 bonus damage if you have spent a bottle with another card this turn. | 'The crosshairs are just for looks.' |
Boosted Cloister |  | Rare | Grifter_red | Deal 6 bonus damage while you have any Block. | 'There's an even better reason to keep your guard up with this. Those spark fuses should last a while.' |
Boosted Flint Tips |  | Rare | Grifter_purple | All attacks deal 4 bonus damage per stack of griftthespire:Scorched on the target. | 'I'll do the whole box, no extra charge.' |
Boosted Glancer |  | Rare | Grifter_purple | At the start of each turn, apply 2griftthespire:Ricochet to a random target. | 'An old Aerostat favorite. Always makes the firefights a little more chaotic.' |
Boosted Power Sink |  | Rare | Grifter_purple | Whenever you gain griftthespire:Fully_Charged, reduce the cost of a random card in your hand by 2 until played. | 'Gun cycling takes years of practice, this here shaves off a couple months to get the most from those pistols.' |
Boosted Second Opinion |  | Rare | Grifter_green | Increase the minimum damage by 6 on your attacks against targets that have griftthespire:Trauma or griftthespire:Traumatized. | 'Exactly what I needed!' |
Boosted Speed Shot |  | Rare | Grifter_green | At the start of every turn, insert BoostedLeanandGreen into your hand. | 'Always have your favorite spirits at the ready with this handy device!' |
Boosted Study Guide |  | Rare | Grifter_purple | At the start of each turn, gain 3griftthespire:Concentration. | 'This will keep you focused on the task at hand.' |
Boosted Synapse Board |  | Rare | Grifter_red | Whenever you griftthespire:Improvise an Attack card, gain 6 temporary Strength. | 'I don't know where those attacks were coming from, it was like fighting three people at once.' |
Boosted Totem |  | Rare | Grifter_purple | While you have griftthespire:Concentration, all cards gain 6 maximum damage. | 'Rook! I didn't know you were superstitious!' |
Bottle Shot |  | Rare | Grifter_green | All attacks deal 4 bonus damage if you have spent a bottle with another card this turn. | 'The crosshairs are just for looks.' |
Cloister |  | Rare | Grifter_red | Deal 4 bonus damage while you have any Block. | 'There's an even better reason to keep your guard up with this. Those spark fuses should last a while.' |
Clot Hammer |  | Rare | Grifter_red | Attacking targets affected by griftthespire:Bleed grants 3Block. | 'Remember to keep the chamber clean. These things are finicky.' |
Counter Band |  | Rare | Grifter_red | Whenever you prevent all damage from an attack, gain 2griftthespire:Combo. | 'That's about as reinforced as I can make it while keeping the weight down.' |
Deep Fragmenter |  | Rare | Grifter_red | Whenever you discard a card, apply 2griftthespire:Wound and 1Weak to a random enemy. | 'Basic explosives usually found in the more colorful areas of Havaria. Very illegal.' |
Deep Heartless |  | Rare | Grifter_red | If you are under 30% HP, all attacks inflict 6griftthespire:Wound. | 'It's named after how you leave your opponent.' |
Deep Splintershot |  | Rare | Grifter_purple | Whenever you spend your last griftthespire:Charge, apply 6griftthespire:Wound to a random enemy. | 'Alright now these rounds need to be fired at the right cycle or else they'll split your barrel right apart.' |
Flint Tips |  | Rare | Grifter_purple | All attacks deal 2 bonus damage per stack of griftthespire:Scorched on the target. | 'I'll do the whole box, no extra charge.' |
Forecaster |  | Rare | Grifter_purple | At the end of your turn, gain 6Block if you have any griftthespire:Concentration. | 'It's actually a pretty simple targeting computer that has a predictive algorithm.' |
Fragmenter |  | Rare | Grifter_red | Whenever you discard a card, apply 2griftthespire:Wound to a random enemy. | 'Basic explosives usually found in the more colorful areas of Havaria. Very illegal.' |
Glancer |  | Rare | Grifter_purple | At the start of each turn, apply 1griftthespire:Ricochet to a random target. | 'An old Aerostat favorite. Always makes the firefights a little more chaotic.' |
Heartless |  | Rare | Grifter_red | If you are under 30% HP, all attacks inflict 4griftthespire:Wound. | 'It's named after how you leave your opponent.' |
Hemophage |  | Rare | Grifter_red | Whenever you apply griftthespire:Bleed, restore 2 HP. | 'It's best not to think about it. The mechanisms involved are downright gruesome.' |
Inductive Speed Wheel |  | Rare | Grifter_purple | At the start of each turn, Channel2griftthespire:Charge. | 'This here keeps those cells charged at a rate faster than even you could cycle.' |
Leeching Hemophage |  | Rare | Grifter_red | Whenever you apply griftthespire:Bleed, restore 3 HP. | 'It's best not to think about it. The mechanisms involved are downright gruesome.' |
Overflow |  | Rare | Grifter_purple | Whenever you deal the maximum damage of a card that has a damage range, draw 1 card. | 'You can't even feel the kickback, use that space to find another target.' |
Perpetual Recycler |  | Rare | Grifter_red | Whenever you Exhaust a card, draw 1 card. | 'No, you can't turn it off. You'll get used to the noise.' |
Power Sink |  | Rare | Grifter_purple | Whenever you gain griftthespire:Fully_Charged, reduce the cost of a random card in your hand by 1 until played. | 'Gun cycling takes years of practice, this here shaves off a couple months to get the most from those pistols.' |
Rival's Counter Band |  | Rare | Grifter_red | Whenever you prevent all damage from an attack, gain 3griftthespire:Combo. | 'That's about as reinforced as I can make it while keeping the weight down.' |
Savage Bloody Mess |  | Rare | Grifter_red | At the start of your turn, apply 4griftthespire:Bleed to ALL enemies. | 'There isn't a lot of elegance that goes into making one of these. It's also frowned on in pretty much every circle.' |
Scan Code |  | Rare | Grifter_purple | At the start of combat, apply 3griftthespire:Scanned to a random enemy. | 'The cutting edge of ranged combat.' |
Second Opinion |  | Rare | Grifter_green | Increase the minimum damage by 4 on your attacks against targets that have griftthespire:Trauma or griftthespire:Traumatized. | 'Exactly what I needed!' |
Speed Shot |  | Rare | Grifter_green | At the start of every turn, insert LeanandGreen into your hand. | 'Always have your favorite spirits at the ready with this handy device!' |
Speed Wheel |  | Rare | Grifter_purple | At the start of each turn, Channel1griftthespire:Charge. | 'This here keeps those cells charged at a rate faster than even you could cycle.' |
Splintershot |  | Rare | Grifter_purple | Whenever you spend your last griftthespire:Charge, apply 4griftthespire:Wound to a random enemy. | 'Alright now these rounds need to be fired at the right cycle or else they'll split your barrel right apart.' |
Stone Best Offense |  | Rare | Grifter_red | Whenever you spend all your griftthespire:Combo, gain 12Block. | 'It's all about the follow through.' |
Stone Clot Hammer |  | Rare | Grifter_red | Attacking targets affected by griftthespire:Bleed grants 5Block. | 'Remember to keep the chamber clean. These things are finicky.' |
Stone Forecaster |  | Rare | Grifter_purple | At the end of your turn, gain 9Block if you have any griftthespire:Concentration. | 'It's actually a pretty simple targeting computer that has a predictive algorithm.' |
Stone Trench Knife |  | Rare | Grifter_purple | At the end of each turn, gain 9Block and 6griftthespire:Counter if you have no griftthespire:Charge. | 'A brutal relic from the old wars, still sharp and mean.' |
Study Guide |  | Rare | Grifter_purple | At the start of each turn, gain 2griftthespire:Concentration. | 'This will keep you focused on the task at hand.' |
Synapse Board |  | Rare | Grifter_red | Whenever you griftthespire:Improvise an Attack card, gain 4 temporary Strength. | 'I don't know where those attacks were coming from, it was like fighting three people at once.' |
Totem |  | Rare | Grifter_purple | While you have griftthespire:Concentration, all cards gain 4 maximum damage. | 'Rook! I didn't know you were superstitious!' |
Trench Knife |  | Rare | Grifter_purple | At the end of each turn, gain 6Block and 6griftthespire:Counter if you have no griftthespire:Charge. | 'A brutal relic from the old wars, still sharp and mean.' |
Visionary Auto Sorter |  | Rare | Grifter_green | At the start of your turn, automatically discard ALL EmptyBottle cards and draw that many cards. | 'This is perfect! My life is such a mess right now.' |
Visionary Overflow |  | Rare | Grifter_purple | Whenever you deal the maximum damage of a card that has a damage range, draw 2 cards. | 'You can't even feel the kickback, use that space to find another target.' |
Visionary Perpetual Recycler |  | Rare | Grifter_red | Whenever you Exhaust a card, draw 2 cards. | 'No, you can't turn it off. You'll get used to the noise.' |
Wide Scan Code |  | Rare | Grifter_purple | At the start of combat, apply 3griftthespire:Scanned to 2 random enemies. | 'The cutting edge of ranged combat.' |
Afterburner Gloves |  | Special | Grifter_red | All your Attacks apply 2griftthespire:Burn. | 'The heat is on with these stylish and dangerous gloves, be sure to make sure that your district's incendiary regulation allows for the handling and ownership of these items.' |
Blast Chamber |  | Special | Grifter_red | Gain [E] at the start of your turn. | 'Lot 42 is a very strong and very stable Spark battery! No leaking or exploding here folks, built by master craftsmen with the finest of materials.' |
Claimed By Hesh |  | Special | Grifter_green | Gain a special power from Hesh at the start of each combat. | Hesh has taken an interest in your affairs. |
Dermal Cast |  | Special | Grifter_red | At the start of your turn, heal 3 HP. | 'This rare graft rejuvenates the body and mind! Well the body for sure...' |
Hammerthyst Ring |  | Special | Grifter_red | At the end of your turn, gain 3Block for every card in your hand. | 'One of the smallest spark generators is set inside this obsidian casing. Fits on the finger but makes a huge impression!' |
Macro Rasp |  | Special | Grifter_red | Whenever you apply griftthespire:Bleed, deal 2 damage to the target. | 'Straight from the highest ranking bloodstriker, it's the infamous Macro Rasp!' |
Modified Pistols |  | Special | Grifter_purple | Frizz the Admiralty weaponsmith tweaked your pistols' ammo capacity. | 'I'm surprised they're still intact. I was practically a child when I built those.' |
Boosted Quick Charger |  | Boss | | At the start of your turn, reduce the cost of a random card in your hand by 2 until played. | 'Obvious upgrade from last year's slow charger.' |
Dangerous Bulb |  | Boss | | Gain [E] at the start of your turn. Take 5 damage at the end of every turn. | 'No returns, it's right in the name for Hesh's sake.' |
Heirloom Knucks |  | Boss | | Gain [E] at the start of your turn. Your maximum hand size is reduced by 3. | 'Grandma didn't mess around.' |
Klipper |  | Boss | Grifter_green | Gain [E] at the start of your turn. Lose 15 Max HP. | 'Kra'deshi klippers are nasty weapons used by seasoned fighters to speed up the longer combats.' |
Quick Charger |  | Boss | | At the start of your turn, reduce the cost of a random card in your hand by 1 until played. | 'Obvious upgrade from last year's slow charger.' |
Reckless Idol |  | Boss | | Gain [E] at the start of your turn. Lose 3Dexterity at the start of each combat. | 'Under the pillow every night and you dream real wicked.' |
Truncheon |  | Boss | Grifter_red | Gain [E] at the start of your turn. griftthespire:Bleed you apply is removed completely instead of being halved. | 'A relic from a simpler time. There's only a couple ways to use the thing.' |
Un-Marked Weapons |  | Boss | Grifter_purple | Gain [E] at the start of your turn. You no longer gain Block from empty orb slots. | 'Look, I don't want to tell you what to do or anything, but do NOT let the Admiralty catch you with these.' |
Visionary Dangerous Bulb |  | Boss | | Gain [E] and draw 1 card at the start of your turn. Take 5 damage at the end of every turn. | 'No returns, it's right in the name for Hesh's sake.' |
Visionary Heirloom Knucks |  | Boss | | Gain [E] and draw 1 card at the start of your turn. Your maximum hand size is reduced by 3. | 'Grandma didn't mess around.' |
Visionary Klipper |  | Boss | Grifter_green | Gain [E] and draw 1 card at the start of your turn. Lose 15 Max HP. | 'Kra'deshi klippers are nasty weapons used by seasoned fighters to speed up the longer combats.' |
Visionary Reckless Idol |  | Boss | | Gain [E] and draw 1 card at the start of your turn. Lose 3Dexterity at the start of each combat. | 'Under the pillow every night and you dream real wicked.' |
Visionary Truncheon |  | Boss | Grifter_red | Gain [E] and draw 1 card at the start of your turn. griftthespire:Bleed you apply is removed completely instead of being halved. | 'A relic from a simpler time. There's only a couple ways to use the thing.' |
Visionary Un-Marked Weapons |  | Boss | Grifter_purple | Gain [E] and draw 1 card at the start of your turn. You no longer gain Block from empty orb slots. | 'Look, I don't want to tell you what to do or anything, but do NOT let the Admiralty catch you with these.' |