Name | Image | Rarity | Type | Cost | Description |
---|
Twig | | Basic | Curse | | Unplayable. When this card is drawn, take 1-2 damage. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 10 |
Bog Doom | | Special | Attack | 1 | The target loses HP equal to 15% of their Max HP. Exhaust. |
Bog Down | | Special | Skill | 1 | Apply griftthespire:Stun. Exhaust. |
Bog Symbiosis | | Special | Curse | 1 | Kill enemy Minion and gain 5 Max HP. Exhaust. griftthespire:Parasite. |
Damnation | | Special | Skill | 2 | Gain 4 (6) griftthespire:Damned and 8 (12) Strength. Exhaust. |
Deep Bog Secret | | Special | Skill | 2 | [GriftTheSpire:HatchIcon]griftthespire:Hatch 6 |
Off Hand | | Special | Attack | 0 | Exhaust. griftthespire:Dud. |
Sacrifice | | Special | Skill | X | Take 8 (6) damage and gain 2 Strength per [E]. |
Unknown Concoction | | Special | Skill | 1 | griftthespire:Drink. This concoction has an unknown effect. Exhaust. Fleeting after 5 uses. |
Bog Brain | | Common | Curse | 1 | When this card is drawn, gain 2 Weak and draw 2 cards. Exhaust. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Neurotic Haze | | Common | Curse | 1 | Discard 2 random cards from your hand and gain [E] [E]. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Tendrils | | Common | Curse | 0 | While this is in your hand, gain 4 Strength. Take 3 damage whenever you play a card. Exhaust. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Tipsy | | Common | Status | 1 | Fleeting. griftthespire:Sleep_It_Off. |
Branch | | Uncommon | Curse | 1 | Gain 6 temporary Strength. Take 12 damage. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Delirium | | Uncommon | Curse | 1 | Draw 2 cards. Play a random one for free and Exhaust any others. Exhaust. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Fever | | Uncommon | Curse | 0 | Remove ALL debuffs on yourself, take 5 damage per debuff removed. Exhaust. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Beast of the Bog | | Rare | Curse | 1 | Gain 8 temporary Strength. You can only play 2 more cards this turn. Exhaust. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Bough | | Rare | Curse | 1 | Gain 6 Strength. Take 15 damage. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Butcher of the Bog | | Rare | Curse | 1 | Gain 6 griftthespire:Wound. Your next attack this turn deals double damage. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 4 |
Funky Fungi | | Rare | Curse | 1 | Upgrade ALL cards in your hand for the rest of this combat. Take 3 damage for each card upgraded. Exhaust. griftthespire:Parasite. [GriftTheSpire:HatchIcon]griftthespire:Hatch 5 |
Injury | | Rare | Status | 1 | Exhaust. |
Bash | | Basic | Attack | 1 | (Take damage? Fleeting? griftthespire:Trauma? griftthespire:Restrained? Bonus damage?) |
Dropkick | | Basic | Attack | 1 | Take 5 damage. (twice? Bonus damage? Fleeting? griftthespire:Trauma? Exhaust? griftthespire:Evasion?) |
Smith's Arsenal | | Basic | Skill | 1 | Insert HammerThrow (Maul) or BottleSmash (OneOneOne) into your hand. |
Smith's Flask | | Basic | Skill | 1 | griftthespire:Drink. griftthespire:Improvise a card from a pool of (upgraded) special cards. |
Toughen Up | | Basic | Skill | 1 | Gain 5 (15) Block. (Block? griftthespire:Alleviate? Bonus Block? griftthespire:Adrenaline? Fleeting? Exhaust?) |
All Rounder | | Special | Attack | 0 | griftthespire:Drink 2. Take 2 damage. Gain 5 griftthespire:Moxie. Apply 3 griftthespire:Trauma. griftthespire:Flourish. |
Big Brain | | Special | Skill | 0 | griftthespire:Drink. Draw 2 (3) cards. Exhaust. |
Bio-boost | | Special | Skill | 0 | Gain 12 (21) griftthespire:Moxie. griftthespire:Flourish. |
Bottle Smash | | Special | Attack | 0 | Exhaust 1 Empty Bottle card from your deck to play this. Apply 2 griftthespire:Wound. Exhaust. |
Chug | | Special | Skill | 0 | Play Smith's (Boosted) Flask again. Exhaust. |
Empty Bottle | | Special | Skill | 0 | Draw 1 card. Exhaust. |
Fracture | | Special | Attack | 0 | Exhaust 1 Empty Bottle card from your deck to play this. Apply 2 griftthespire:Wound. Exhaust. |
Green Juice | | Special | Skill | 0 | griftthespire:Drink. griftthespire:Alleviate 4 (6) HP. Exhaust. |
Hair of the Vroc | | Special | Skill | 0 | griftthespire:Drink. Gain 4 (6) griftthespire:Adrenaline. Exhaust. |
Hammer Throw | | Special | Attack | 0 | Apply 1 griftthespire:Trauma. Exhaust. |
Innate Instinct | | Special | Skill | 0 | Gain 12 (24) griftthespire:Adrenaline. griftthespire:Flourish. |
Kra'deshi Collider | | Special | Skill | 0 | griftthespire:Drink. Take 3 damage (twice). Exhaust. |
Lean and Green | | Special | Skill | 0 | griftthespire:Drink and gain 2 (4) griftthespire:Adrenaline. Exhaust. |
Maul | | Special | Attack | 0 | If the target has no griftthespire:Trauma, apply 2 griftthespire:Trauma. Exhaust. |
Murder Bay Blaster | | Special | Skill | 1 (0) | griftthespire:Drink. Gain 2 Strength. Exhaust. |
One One One | | Special | Attack | 0 | Attack three times. Exhaust. griftthespire:Restrained. |
Rumble | | Special | Attack | 0 | Exhaust 1 EmptyBottle card from your deck: Apply 2 (3) griftthespire:Trauma. Exhaust. |
Secret Collection | | Special | Skill | 0 | griftthespire:Drink 6 (10) and gain 4 griftthespire:Adrenaline. griftthespire:Flourish. |
Shortcut | | Special | Attack | 0 | Apply griftthespire:Traumatized (to ALL enemies). griftthespire:Flourish. |
Shrokian Pepper Shot | | Special | Attack | 0 | Exhaust 1 EmptyBottle card from your deck: Apply 1 (2) Weak. Exhaust. |
Slam | | Special | Skill | 0 | griftthespire:Drink 2 and gain 4 griftthespire:Adrenaline. Exhaust. |
Stack | | Special | Attack | 0 | Exhaust up to 2 EmptyBottle cards from your deck: Deal 6 (8) damage for each bottle. Exhaust. |
Back Stretch | | Common | Skill | 1 | griftthespire:Alleviate 8 (, gain !B! Block). |
Bottle Hurl | | Common | Attack | 0 | Exhaust 2 EmptyBottle cards from your deck to play this. |
Cheers | | Common | Attack | 1 | griftthespire:Drink (!M!). |
Chest Pound | | Common | Skill | 1 | Take 8 (3) damage (twice), (not) gain 2 Strength. |
Clean House | | Common | Skill | 1 (0) | Discard up to 3 cards and draw that many. Take 3 damage per card discarded. Exhaust. |
Deal | | Common | Attack | 1 | griftthespire:Threshold 6: Gain 4 griftthespire:Adrenaline. |
Down the Hatch | | Common | Skill | 1 | griftthespire:Drink 2 (4), draw 1 card. |
Fire Breather | | Common | Skill | 1 | griftthespire:Drink (!M!) and gain 4 griftthespire:Adrenaline. |
Freebie | | Common | Attack | 1 | Exhaust 2 EmptyBottle cards from your deck: This card costs 0. |
Headbutt | | Common | Attack | 1 | Take 6 (5) damage. Apply 2 Weak. |
Hole Up | | Common | Skill | 1 | Gain 9 (14) Block at the start of your next turn. |
Inspirational Blow | | Common | Attack | 1 | griftthespire:Threshold 9: Draw 2 cards. |
Kiss the Fists | | Common | Attack | 1 | Attack with this card twice (three times). |
Long Night | | Common | Attack | 1 | Exhaust 1 EmptyBottle card from your deck: griftthespire:Drink 2. |
Mouthwash | | Common | Skill | 1 | griftthespire:Drink. Remove a random debuff. Draw 1 (2) card(s). Exhaust. |
Nap | | Common | Skill | 1 | Gain 6 (9) Block. Draw 2 cards next turn. |
Nerve Strike | | Common | Attack | 1 | griftthespire:Threshold 11: Apply 2 Weak. |
Push It | | Common | Skill | 0 | Take 8 damage. Draw 2 (3) cards. |
Rib Cracker | | Common | Attack | 1 | (Hits ALL enemies.)If your target has griftthespire:Trauma, apply 2 Wound. |
Rubble | | Common | Skill | 1 | Discard (Draw !gts:A! cards, discard) up to 2 cards, gain 5 Block per card discarded. |
Ruthless | | Common | Attack | 1 | If your target has griftthespire:Trauma, deal 6 (10) bonus damage. |
Shelve | | Common | Skill | 0 | (Retain.)Choose a card in your hand, place it on top of your draw pile. |
Smash | | Common | Attack | 2 | Hits ALL enemies. Take 6 (3) damage. |
Snellick's Finest | | Common | Skill | 1 | griftthespire:Drink. Gain 8 (5) griftthespire:Moxie. Exhaust. (not Exhaust.) |
Splinter | | Common | Attack | 1 | Attack a random enemy. Exhaust 1 EmptyBottle card from your deck: Apply 2 Weak. |
Swig | | Common | Skill | 1 | Drink 2. Gain one of the following: 3 griftthespire:Moxie, 4 griftthespire:Adrenaline, 6 Block, or 2 Strength (twice). |
Batter Up | | Uncommon | Attack | 1 | Exhaust up to 3 (4) EmptyBottle cards from your deck. Apply 1 Weak and 4 griftthespire:Bleed to a random enemy per EmptyBottle exhausted. |
Body Blow | | Uncommon | Attack | 1 | If your target has griftthespire:Trauma or griftthespire:Traumatized, this deals double damage. |
Bonkers | | Uncommon | Attack | 2 | Exhaust 2 (1) EmptyBottle cards (card) from your deck: attack twice. |
Bottomless Vial | | Uncommon | Skill | 1 | griftthespire:Drink (!M!). Gain 5 griftthespire:Moxie and return this card to your hand and give it Ethereal. |
Callus | | Uncommon | Skill | 1 (0) | For the rest of your turn, gain griftthespire:Stored_Block equal to unblocked damage dealt to yourself. |
Cavalcade | | Uncommon | Skill | 1 | Gain Block equal to 75% of the damage dealt by your next (!M!) attack(s). |
Conquer | | Uncommon | Attack | 2 | Hits ALL enemies. (not Hits ALL enemies.) This card deals bonus damage equal to 66% (133%) of your Block. |
Desperation | | Uncommon | Attack | 2 | While you have less than 50% HP, this card costs 1 less. |
Duck! | | Uncommon | Skill | 1 | Ethereal. (not Ethereal.) Gain 1 griftthespire:Evasion. Exhaust. |
Dumpster Dive | | Uncommon | Skill | 1 | Move up to 3 EmptyBottle cards from your draw pile to your discard pile. Draw 2 (3) cards. |
Endless Supply | | Uncommon | Skill | 1 | Exhaust up to 4 (any number of) cards from your hand. Add that many EmptyBottle cards to your discard pile. Exhaust. |
Entire Supply | | Uncommon | Attack | 2 (1) | Hits ALL enemies. Exhaust ALL EmptyBottle cards in your deck. Deal 4 bonus damage per card exhausted. Exhaust. |
Fold 'em | | Uncommon | Attack | 1 | griftthespire:Threshold 11: Apply 4 griftthespire:Wound. |
Frenzy | | Uncommon | Attack | 1 | While this card is in your hand, it gains 2 (4) damage until played whenever you take unblocked damage. |
Gulper | | Uncommon | Skill | 1 | Draw 2 (3) cards. Exhaust all EmptyBottle cards in your hand. griftthespire:Drink 2 per card exhausted. Exhaust. |
Hammer Down | | Uncommon | Attack | 2 | Strength and griftthespire:Adrenaline are twice (three times) as effective on this card. |
Hammer Swing | | Uncommon | Attack | 2 | Apply 2 griftthespire:Trauma. griftthespire:Chain. |
High Stakes | | Uncommon | Power | 2 (1) | *Power: Whenever you trigger a card's griftthespire:Threshold, gain 3 Block. |
Hold 'em | | Uncommon | Attack | 1 | griftthespire:Threshold 7: Increase your griftthespire:Moxie by 6. |
Hurricane | | Uncommon | Attack | 1 | Exhaust up to 3 (4) EmptyBottle cards from your deck: Attack a random enemy and apply 1 griftthespire:Trauma per card exhausted. |
Intensify | | Uncommon | Skill | 1 (0) | Choose a card in your hand, it deals double damage until played. Exhaust. |
Knuckle Down | | Uncommon | Attack | 2 | Attack once per griftthespire:Trauma on your target. griftthespire:Restrained. |
Kra'deshi Cup | | Uncommon | Attack | 2 | griftthespire:Drink. griftthespire:Chain. |
Meditation | | Uncommon | Skill | 2 | Increase your griftthespire:Moxie by 2 this turn. griftthespire:Alleviate 3 HP. griftthespire:Chain. |
Packrat | | Uncommon | Power | 2 | (Innate.)Power: At the start of each turn, move 1 EmptyBottle card from your draw pile to your discard. |
Pivot | | Uncommon | Skill | 1 | Convert up to 8 (12) griftthespire:Adrenaline into 1.5x that much Block. |
Power Through | | Uncommon | Skill | 1 (0) | For the rest of your turn, any damage you receive is reduced to 1. Exhaust. |
Power Trip | | Uncommon | Skill | 1 (0) | Gain 2 griftthespire:Adrenaline. If you had no griftthespire:Adrenaline, gain an additional 4 griftthespire:Adrenaline. |
Raise | | Uncommon | Attack | 1 | griftthespire:Threshold 10: Reduce the cost of a random card in your hand by 1 this turn. |
Rampart | | Uncommon | Attack | 2 | Hits ALL enemies. Gain 9 (15) Block. |
Recycle | | Uncommon | Skill | 1 | Exhaust up to 2 (4) EmptyBottle cards from your deck, heal 3 HP per bottle. |
Reduce | | Uncommon | Skill | 1 | Exhaust up to 2 EmptyBottle cards from your deck, gain 5 (6) Block per bottle. |
Reuse | | Uncommon | Skill | 1 (0) | Discard EmptyBottle cards from your hand and draw that many cards. |
Right in the Face | | Uncommon | Attack | 1 | Exhaust up to 3 EmptyBottle cards from your deck. Attack a random enemy per card exhausted. |
Scream | | Uncommon | Skill | 0 | Gain 6 griftthespire:Adrenaline. Take 5 (3) damage every time you play a card until the end of this turn. Exhaust. |
Shatter | | Uncommon | Attack | 1 | Exhaust 2 (1) EmptyBottle cards (card) from your deck: Apply 4 griftthespire:Wound. |
Shrewd | | Uncommon | Skill | 2 | Gain Block equal to the damage of your target's next attack (+ !B!). |
Slug Smash | | Uncommon | Attack | 1 | This card deals bonus damage equal to 133% of your griftthespire:Moxie. |
Stoke | | Uncommon | Skill | 1 | Gain 10 (14) griftthespire:Adrenaline at the start of your next turn, you can only play 1 Attack that turn. |
The Gamble | | Uncommon | Attack | 1 | griftthespire:Threshold 7: Gain [E] [E] [E]. griftthespire:Restrained. |
The Pinto Pour | | Uncommon | Skill | 1 | griftthespire:Drink. Gain 4 (6) Strength. Exhaust. |
The Rust Bucket | | Uncommon | Skill | 1 | griftthespire:Drink 2 and gain 8 (12) Block. |
The Sledge | | Uncommon | Attack | 1 | If your target has griftthespire:Trauma, apply 2 (3) Weak. |
Tracer | | Uncommon | Skill | 1 | Apply 3 (6) griftthespire:Tracer. |
Bio-strike | | Rare | Attack | 2 | Increase your griftthespire:Moxie by 75% of the damage dealt by this card. |
Blood Flow | | Rare | Skill | 1 | Double (Gain !M! griftthespire:Moxie, then double) your griftthespire:Moxie. griftthespire:Exert. |
Certainty | | Rare | Power | 2 (1) | *Power: Whenever you gain Block, gain 4 griftthespire:Adrenaline. |
Fortitude | | Rare | Skill | 1 | Convert up to 4 (6) griftthespire:Adrenaline into Strength. |
Gumption | | Rare | Skill | 1 (0) | griftthespire:Alleviate ALL of your griftthespire:Recoverable_HP. Exhaust. |
Jackpot | | Rare | Attack | 2 | griftthespire:Threshold 20: Apply griftthespire:Stun. |
Juicer | | Rare | Skill | 1 | griftthespire:Alleviate HP equal to your griftthespire:Moxie. Exhaust. (not Exhaust.) |
Masochist | | Rare | Power | 2 (1) | *Power: Whenever you take unblocked damage on your turn, gain 2 griftthespire:Adrenaline. |
Mean Streak | | Rare | Attack | 1 | griftthespire:Threshold 9: Reduce all griftthespire:Thresholds by 2 for the rest of this turn. |
Obliterate | | Rare | Attack | 3 (2) | Apply griftthespire:Stun. Exhaust. |
Protective Procedure | | Rare | Power | 2 (1) | *Power: At the end of your turn, gain 5 Block. |
Raw Power | | Rare | Skill | 1 (0) | Reduce the cost of all cards in your hand to 0 until the end of your turn or until played. Take 3 damage per card. Exhaust. |
Soothing Concoctions | | Rare | Power | 3 (2) | *Power: Whenever you griftthespire:Drink, heal 2 HP. |
The Pain Train | | Rare | Attack | 10 | Whenever you take unblocked damage, reduce the cost of this card by 1 until played. |
Thickness | | Rare | Skill | 2 | Double (Gain !B! Block, then double) your Block. At the start of your next turn, lose no Block. |
Tough and Angry | | Rare | Skill | 1 | Gain 3 (9) Block. Increase by 75% of your Strength and griftthespire:Adrenaline. |
Elbow Strike | | Basic | Attack | 1 | (Fleeting? griftthespire:Combo? Draw? griftthespire:Counter? Block? Exhaust? Discard? griftthespire:Finisher?) |
Feint | | Basic | Skill | 1 | Gain 6 (15) Block. (Block? griftthespire:Counter? Draw? Fleeting? Exhaust? griftthespire:Combo? Maximum damage? Remove debuff? Heal?) |
Fight Dirty | | Basic | Skill | 1 | griftthespire:Improvise a card from a pool of (upgraded) special cards. |
Sal's Daggers | | Basic | Skill | 1 | Insert HammerGrip (Gouge) or SaberGrip (VerticalSlash) into your hand. |
Stab | | Basic | Attack | 1 | (Fleeting? Block? griftthespire:Bleed? griftthespire:Wound? Draw? Attack twice? griftthespire:Piercing? Discard?) |
Assault | | Special | Skill | 0 | The next Attack card is played twice. Exhaust. |
Beast Master | | Special | Skill | 0 | Call in (Horned) Crayotes to attack ALL enemies. griftthespire:Flourish. |
Blade Flash | | Special | Attack | 0 | griftthespire:Piercing. |
Enrage | | Special | Skill | 1 (0) | Gain 2 Strength. Exhaust. |
Gouge | | Special | Attack | 0 | Apply 6 griftthespire:Bleed. Exhaust. |
Gut Shot | | Special | Attack | 0 | Attack twice. Gain 2 griftthespire:Combo. |
Hail of Blades | | Special | Attack | 0 | Attack ALL enemies twice. griftthespire:Flourish. |
Hammer Grip | | Special | Attack | 0 | Deal 4 bonus damage if you have any griftthespire:Combo. Gain 2 griftthespire:Combo. |
Hemomancy | | Special | Attack | 0 | Apply 32 (40) griftthespire:Bleed split evenly between ALL enemies. griftthespire:Flourish. |
Hide | | Special | Skill | 0 | Gain 5 (8) Block. Exhaust. |
Martial Master | | Special | Skill | 0 | Gain 8 (12) griftthespire:Combo and griftthespire:Improvise (*Improvise+) a griftthespire:Finisher from your deck. griftthespire:Flourish. |
Mud Tosser | | Special | Attack | 0 | Gain 2 (3) griftthespire:Combo. Exhaust. |
Phantom Finisher | | Special | Skill | 0 | Spend 1 griftthespire:Combo: Gain 5 Block. Exhaust. griftthespire:Finisher. griftthespire:Dud. |
Rain of Blades | | Special | Attack | 0 | Spend 2 griftthespire:Combo: deals 4 bonus damage and hits ALL enemies instead. Exhaust. griftthespire:Finisher. |
Relentless | | Special | Skill | 2 | Replay every card played this turn with random targets. Exhaust. |
Saber Grip | | Special | Attack | 0 | Apply 4 griftthespire:Bleed. Exhaust. |
Scrapper | | Special | Skill | 0 | Draw 1 (2) card(s). Discard 1 (2) card(s). Exhaust. |
Scrounge | | Special | Skill | 0 | Draw 2 (3) cards. Exhaust. |
Slash | | Special | Attack | 0 | Apply 4 (6) griftthespire:Bleed. Exhaust. |
Squash | | Special | Attack | 0 | Apply 4 Weak. (Apply griftthespire:Stun.)griftthespire:Flourish. |
Terrorize | | Special | Attack | 1 | If Fatal, gain 6 Strength and heal 8 HP. Exhaust. |
Thirst | | Special | Skill | 1 | griftthespire:Improvise a random upgraded griftthespire:Bleed card, it costs 1 less until played. Exhaust. |
Throw Dust | | Special | Attack | 0 | Apply 1 (2) Weak. Exhaust. |
Trip | | Special | Attack | 0 | Apply 4 (6) griftthespire:Wound. Exhaust. |
Vertical Slash | | Special | Attack | 0 | Apply 10 griftthespire:Bleed. Exhaust. |
Vital Strikes | | Special | Skill | 0 | Apply 2 griftthespire:Wound whenever you attack for the rest of the turn. Exhaust. |
Backstab | | Common | Attack | 1 | If this card was griftthespire:Improvised, double its damage until the end of the turn. |
Bedlam | | Common | Attack | 1 | Discard 1 card. Attack a random enemy. |
Brazen Attack | | Common | Attack | 2 | Apply 2 (3) Weak. griftthespire:Piercing. |
Burst | | Common | Attack | 2 | Apply griftthespire:Bleed equal to damage dealt by this card. |
Chamber | | Common | Skill | 1 | Gain 6 (9) Block. At the start of your next turn, gain 2 griftthespire:Combo. |
Combination | | Common | Attack | 1 | Deal 6 bonus damage if you have any griftthespire:Combo. Gain 2 (3) griftthespire:Combo. |
Cross | | Common | Attack | 2 | Gain griftthespire:Combo equal to half the damage dealt by this card. |
Deception | | Common | Skill | 1 | griftthespire:Improvise an Attack card from your draw pile. That card deals 8 (12) bonus damage until played. |
Duster | | Common | Attack | 0 | Discard 2 (3) cards. Attack a random enemy. |
Freighter | | Common | Attack | 2 | Deal bonus damage equal to four times the cost of your hand.(griftthespire:Replenish.) |
Gash | | Common | Attack | 1 | If the target has griftthespire:Bleed, apply 1 (2) Weak and 2 (4) griftthespire:Wound. |
Ghost Strike | | Common | Attack | 1 | Draw 1 card. Discard this card: Your attacks deal 4 (6) bonus damage this turn. |
Improve Accuracy | | Common | Skill | 1 | Your attacks deal max damage for the next 2 (3) turns. Exhaust. |
Jarackle Free-Fighting | | Common | Power | 2 | (Gain 1 griftthespire:Evasion.)Power: While you have at least 4 griftthespire:Combo, gain 4 Strength. |
Lacerate | | Common | Attack | 1 | Apply 8 (10) griftthespire:Bleed. |
Leech | | Common | Attack | 1 | Heal 1 (2) HP per griftthespire:Bleed on the target. Exhaust. |
Prediction | | Common | Skill | 1 | Gain 5 Block. Increase by 3 (5) for the rest of combat whenever this card is griftthespire:Improvised. |
Readiness | | Common | Skill | 1 | Draw 3 (4) cards. Gain 4 griftthespire:Counter. |
Rebound | | Common | Skill | 1 | Gain 4 griftthespire:Counter (and !B! Block) for each card played this turn. |
Reckless Swing | | Common | Attack | 1 | Discard 1 card. |
Reversal | | Common | Attack | 1 | Spend all griftthespire:Combo: Gain 2 griftthespire:Counter per griftthespire:Combo. griftthespire:Finisher. |
Scatter | | Common | Skill | 1 | Discard up to 2 (3) cards. Gain 2 temporary Strength for each card discarded. |
Slippery | | Common | Skill | 1 | griftthespire:Improvise a card from your discard pile. Gain 6 (9) Block. |
Sneak Attack | | Common | Attack | 2 | Spend 2 (1) griftthespire:Combo: This card deals max damage and costs 1 less. griftthespire:Finisher. |
Spare Blades | | Common | Skill | | Unplayable. If this is discarded, insert 1 (2) BladeFlash into your hand. |
Specialty | | Common | Skill | 1 | griftthespire:Improvise a griftthespire:Finisher from your deck. Gain 2 (4) griftthespire:Combo. |
Stomp | | Common | Attack | 1 | Spend 2 griftthespire:Combo: This card costs 0. griftthespire:Finisher. |
Survival Reflexes | | Common | Skill | 1 | (Draw !M! card.)Discard 1 card. Gain 8 Block. |
Tackle | | Common | Attack | 1 | Gain 3 (6) Block. Apply 1 Weak. |
Target Practice | | Common | Attack | 1 | Attack 2 (3) random enemies. |
Wild Lunge | | Common | Attack | 1 | Attack a random enemy. Apply 2 griftthespire:Wound. |
Active Defense | | Uncommon | Skill | 1 | Gain 6 (9) Block. Increase by 3 for each card discarded this turn. |
Adapt | | Uncommon | Skill | 1 | Discard your hand. Draw 5 (7) cards. Exhaust. |
Barbed Defense | | Uncommon | Power | 1 | (Innate.)Power: Your griftthespire:Counter attacks apply 4 griftthespire:Bleed. |
Barnacle | | Uncommon | Attack | 2 | Apply 6 (10) griftthespire:Bleed, then gain Block equal to 75% of target's griftthespire:Bleed. |
Battle Scars | | Uncommon | Skill | 1 | Discard your hand. Gain 3 Block and 4 (6) griftthespire:Counter for each card discarded. Exhaust. |
Blade Fury | | Uncommon | Attack | 1 | Spend up to 3 griftthespire:Combo: Attack once extra per griftthespire:Combo. griftthespire:Finisher. |
Blademouth Beating | | Uncommon | Attack | 1 | If this card was griftthespire:Improvised this turn, attack three times. Apply 4 griftthespire:Bleed per attack. |
Bloodbath | | Uncommon | Power | 2 (1) | *Power: Whenever you apply griftthespire:Bleed, apply 2 griftthespire:Bleed to ALL other enemies. |
Breather | | Uncommon | Skill | 0 | Spend 3 (2) griftthespire:Combo: Gain [E]. griftthespire:Finisher. |
Carve | | Uncommon | Attack | 1 | Spend up to 2 (3) griftthespire:Combo: Apply 2 griftthespire:Wound per griftthespire:Combo. griftthespire:Finisher. |
Concentrate | | Uncommon | Skill | 1 | Draw 1 card. It costs 0 until played. Exhaust. (not Exhaust.) |
Crusher | | Uncommon | Attack | 4 | Whenever you griftthespire:Improvise while this card is in your hand, reduce its cost by 1 this combat. |
Crushing Blow | | Uncommon | Attack | 3 | Apply griftthespire:Stun. Exhaust. |
Dagger Storm | | Uncommon | Skill | 2 | Insert 2 (3) BladeFlash cards into your draw pile. |
Dagger Throw | | Uncommon | Attack | 1 | griftthespire:Piercing. |
Defensive Surge | | Uncommon | Skill | 1 | Gain 3 (8) Block. Increase by 3 for each card played this turn. |
Drunken Master | | Uncommon | Attack | 1 | Add a Tipsy card to your discard pile. Deals max damage if you have a Tipsy card in your hand. |
Echo Strike | | Uncommon | Attack | 1 | Return to your hand when played. Gain 1 - 2 (3) griftthespire:Combo. |
Exertion | | Uncommon | Skill | 0 | Gain [E] [E] ([E]). Lose [E] next turn. Exhaust. |
Focused Assault | | Uncommon | Attack | 1 | If this is the only card in your hand, attack 2 times with 8 (12) bonus damage. |
Footwork | | Uncommon | Skill | 1 | Discard 1 (any number of) card(s). Gain [E] equal to its (their combined) cost + 1. Exhaust. |
Haymaker | | Uncommon | Attack | 2 | Spend all griftthespire:Combo: Deal 6 (8) bonus damage per griftthespire:Combo. griftthespire:Finisher. |
Hemorrhage | | Uncommon | Attack | 1 | Apply 6 (10) griftthespire:Bleed, then deal damage equal to the target's griftthespire:Bleed. |
Into the Night | | Uncommon | Power | 1 | *Power: Whenever you discard a card, gain 2 (3) Block. |
Kra'deshi Barbstorm | | Uncommon | Attack | 1 | Apply 4 (8) griftthespire:Bleed. Discard this card: Apply 4 griftthespire:Bleed to ALL enemies and put this card back into your hand. |
Murder Bay Boxing | | Uncommon | Power | 2 | (Innate.)Power: At the start of your turn, draw 1 additional card if you have at least 2 griftthespire:Combo. |
Muscle Memory | | Uncommon | Skill | 2 (1) | griftthespire:Improvise a card from your draw pile. Duplicate it. Exhaust. |
Over Extension | | Uncommon | Attack | 1 | Add an Injury card to your discard pile. Cannot be played with an Injury in your hand. |
Projector | | Uncommon | Power | 2 | (Innate.)Power: Any Attack cards you griftthespire:Improvise deal 6 bonus damage until played. |
Psionic Feedback | | Uncommon | Attack | 2 | If you have discarded a card this turn, this card costs 0. |
Rummage | | Uncommon | Skill | 0 | Draw 1 (2) card(s). Discard 1 (2) card(s). |
Sharpen | | Uncommon | Skill | 1 | Apply 4 griftthespire:Bleed whenever you hit an enemy with an attack for the rest of the turn. Exhaust. (not Exhaust.) |
Shoulder Roll | | Uncommon | Skill | 1 | Spend all griftthespire:Combo: Gain 3 (5) Block per griftthespire:Combo. Regain your spent griftthespire:Combo next turn. griftthespire:Finisher. |
Silent Steel | | Uncommon | Attack | 0 | Innate. Exhaust. |
Size Up | | Uncommon | Skill | 1 | Draw 2 (3) cards. Gain griftthespire:Combo equal to their combined cost. |
Slaughter | | Uncommon | Attack | 2 (1) | Draw cards equal to half the damage dealt by this card. |
Slice | | Uncommon | Attack | 1 | Apply 2 griftthespire:Bleed for each card played this turn (+ !M!). |
Spines | | Uncommon | Power | 2 | *Power: Gain 2 (4) griftthespire:Counter whenever you gain Block. |
Stringer | | Uncommon | Skill | 1 | Gain 3 (6) Block. Discard this card: Gain 3 (6) Block and 4 (8) griftthespire:Counter. |
Switch Blade | | Uncommon | Attack | 0 | Add a copy of this card to your discard. (50% chance of applying !M! griftthespire:Wound.) Spend 2 griftthespire:Combo: Draw 1 card. griftthespire:Finisher. |
The Slip | | Uncommon | Skill | 1 | Gain 6 (12) Block. If this card was griftthespire:Improvised this turn, also gain 1 griftthespire:Evasion. |
Thieves' Instinct | | Uncommon | Skill | 1 | griftthespire:Improvise a random common or (not common or)uncommon (or rare) Skill or Power card. It costs 0 until played. Exhaust. |
Trained Strike | | Uncommon | Attack | 1 | Whenever this card is griftthespire:Improvised, it gains 4 (6) damage until the end of combat. |
Uppercut | | Uncommon | Attack | 2 (1) | Gain 2 Strength. |
Wind Up | | Uncommon | Attack | 1 | Discard this card: Increase the damage of this card by 8 (4) until played (for the rest of combat) and return it to your hand. |
Zig Zag | | Uncommon | Skill | 1 | griftthespire:Improvise a card from your draw pile. Gain 5 (8) Block if it's a Skill or Power, apply 2 (4) griftthespire:Wound to a random enemy if it's an Attack. |
Absolute Domination | | Rare | Power | 3 | (Innate.)Power: While you have at least 8 griftthespire:Combo, play your first Attack each turn twice. |
Blood Guard | | Rare | Skill | 1 (0) | For the rest of your turn, gain Block equal to the amount of griftthespire:Bleed you apply. Exhaust. |
Boulder Stance | | Rare | Power | 2 (1) | *Power: Whenever you play a card, gain 2 Block. |
Churn | | Rare | Skill | 2 (1) | Draw cards until you draw a Skill or Power card and heal 2 HP for each card drawn. The card costs 1 less until played. Exhaust. |
Cynotrainer | | Rare | Skill | 1 | (Draw 1 card.)Discard 1 card. Double the damage on a random card in your hand this turn. |
Deepstance | | Rare | Power | 1 | (Innate.)Power: Your griftthespire:Counter attacks apply 2 griftthespire:Wound. |
Discharge | | Rare | Attack | 2 | Target a random enemy for each card in your hand (+ !M!). |
Efficient Disposal | | Rare | Power | 2 | *Power: Whenever you discard (or Exhaust) a card, deal 4 damage to a random enemy. |
Follow Through | | Rare | Skill | 1 | (Retain.)griftthespire:Combo points spent for the rest of this turn are regained at the start of your next turn. |
Hemophage | | Rare | Power | 2 | (Innate.)Power: Whenever you apply griftthespire:Bleed, heal 2 HP. |
Hilt Bash | | Rare | Attack | 1 | Gain 1 griftthespire:Combo for every card in your hand (+ !M!). |
Inside Fighting | | Rare | Power | 2 | (Innate.)Power: Whenever you attack, gain 1 griftthespire:Combo. |
Kidney Shot | | Rare | Attack | 1 | Apply griftthespire:Stun. Exhaust. |
Ravenous | | Rare | Power | 2 | (Innate.)Power: Whenever an enemy dies, heal 12 HP. |
Resonance | | Rare | Power | 2 | *Power: Whenever you griftthespire:Improvise a card, a random enemy gains 2 (4) griftthespire:Resonance. |
Seeker | | Rare | Skill | 1 | Gain 9 (12) Block. Discard this card: Heal 5 HP. |
Shadow Mastery | | Rare | Power | 2 | (Innate.)Power: Whenever you discard a card, gain 2 griftthespire:Adrenaline. |
Viciousness | | Rare | Skill | 1 (0) | For the rest of the turn, gain griftthespire:Counter equal to half of any attack damage you deal. Exhaust. |
Waylay | | Rare | Skill | 1 | Gain 12 (18) Block and insert 1 BladeFlash into your hand. |
Wretched Strike | | Rare | Attack | 1 | Deals 2 bonus damage for every card drawn this turn. |
Ammo Pouch | | Basic | Skill | 1 | griftthespire:Improvise a card from a pool of (upgraded) special cards. |
Blast | | Basic | Attack | 1 | (Spend griftthespire:Charge? Channel griftthespire:Charge? Fleeting? Draw? griftthespire:Burn? griftthespire:Fully_Charged? Attack twice?) |
Crank | | Basic | Skill | 1 | Channel 2 (3) griftthespire:Charge and gain 3 Block. |
Hair Trigger | | Basic | Attack | 1 | Spend 1 (up to 2) griftthespire:Charge: deal 4 (6) bonus damage (per griftthespire:Charge spent). |
Hunker Down | | Basic | Skill | 1 | Gain 5 (12) Block. (Block? Draw? Channel griftthespire:Charge? griftthespire:Overcharge? Fleeting?) |
Kick | | Basic | Attack | 2 | (griftthespire:Ricochet? griftthespire:Empty? Fleeting? Draw? Attack twice?) |
Affliction | | Special | Attack | | Unplayable. When drawn, apply a random debuff to a random enemy. griftthespire:Replenish. |
Blowout | | Special | Attack | 0 | Spend all griftthespire:Charge: deal 2 (4) bonus damage per griftthespire:Charge spent. Exhaust. |
Current | | Special | Attack | | Unplayable. When drawn, apply 2 Weak to a random enemy. griftthespire:Replenish. |
Deep Breath | | Special | Skill | 0 | Gain 2 (4) griftthespire:Concentration. Draw 1 card. Exhaust. |
Flow | | Special | Attack | 0 | Gain 1 (2) griftthespire:Overcharge. Exhaust. |
Guns Blazing | | Special | Attack | 0 | Apply 16 (24) griftthespire:Burn, split evenly between ALL enemies. griftthespire:Flourish. |
Laser Sight | | Special | Skill | 0 | Apply 2 (3) griftthespire:Mark. Exhaust. |
Melt | | Special | Attack | | Unplayable. When drawn, apply 2 griftthespire:Scorched to a random enemy. griftthespire:Replenish. |
Power Cycle | | Special | Skill | 0 | Channel griftthespire:Charge until you are griftthespire:Fully_Charged, then spend all your griftthespire:Charge. (Gain !M! griftthespire:Counter.)griftthespire:Flourish. |
Rat Shot | | Special | Attack | 0 | Spend 1 griftthespire:Charge: Apply 1 (2) Weak. Exhaust. |
Reset | | Special | Skill | 0 | Spend all griftthespire:Charge, then Channel griftthespire:Charge until you are griftthespire:Fully_Charged. (Gain !M! griftthespire:Overcharge.)griftthespire:Flourish. |
Riptide | | Special | Attack | | Unplayable. When drawn, apply 3 griftthespire:Ricochet to a random enemy. griftthespire:Replenish. |
Salvo | | Special | Attack | 0 | Hits ALL enemies. griftthespire:Flourish. |
Scour | | Special | Skill | 0 | Draw 2 (3) cards. Exhaust. |
Shear | | Special | Attack | | Unplayable. When drawn, apply 3 griftthespire:Mark to a random enemy. griftthespire:Replenish. |
Shovel | | Special | Attack | 0 | Deal 4 bonus damage per empty orb slot. Gain 3 Block per griftthespire:Charge. Exhaust. |
Spare Battery | | Special | Skill | 0 | Channel 2 griftthespire:Charge (and gain !B! Block). Exhaust. |
Total Focus | | Special | Skill | 0 | Gain 6 (10) griftthespire:Concentration and 15 (30) Block. Flourish. |
Tracer Round | | Special | Attack | 0 | Spend 1 griftthespire:Charge: Apply 4 (6) griftthespire:Burn. Exhaust. |
Twist | | Special | Attack | | Unplayable. When drawn, apply 6 griftthespire:Burn to a random enemy. griftthespire:Replenish. |
Wave | | Special | Attack | | Unplayable. When drawn, apply 4 griftthespire:Wound to a random enemy. griftthespire:Replenish. |
Whirl | | Special | Attack | | Unplayable. When drawn, apply 2 griftthespire:Scanned to a random enemy. griftthespire:Replenish. |
Yote Shot | | Special | Attack | 0 | Spend 1 griftthespire:Charge: Apply 2 (4) griftthespire:Wound. Exhaust. |
Accelerant | | Common | Skill | 1 | Apply 2 (3) griftthespire:Scorched and 4 (6) griftthespire:Burn to an enemy. Exhaust. |
Burner | | Common | Attack | 1 | Apply 4 griftthespire:Burn. |
Challenger | | Common | Skill | 1 | Gain 5 (8) Block per enemy targeting you. |
Char | | Common | Attack | 1 | If the target has griftthespire:Burn, gain [E] ([E]). |
Cheap Shot | | Common | Attack | 5 (4) | Costs 1 less [E] per empty orb slot. |
Chimney | | Common | Attack | 1 | Apply 4 (8) griftthespire:Burn. griftthespire:Threshold 8: Apply 2 griftthespire:Scorched. |
Clear Shot | | Common | Attack | 1 | Gain 2 minimum damage per empty orb slot. |
Crackle | | Common | Attack | 1 | If the target has griftthespire:Burn, Channel 2 (3) griftthespire:Charge. |
Dugout | | Common | Skill | 1 | Gain 15 (21) Block. Gain 1 griftthespire:Wide_Open at the beginning of your next turn. |
Dynamo Round | | Common | Attack | 1 | Deal 4 bonus damage for every griftthespire:Overcharge. Consumes all (half your) griftthespire:Overcharge. |
Ego Rip | | Common | Attack | 1 | Deals + 4 damage for every debuff on the target. |
Fully Loaded | | Common | Skill | 1 | Gain 6 (9) Block. griftthespire:Fully_Charged: Gain 8 griftthespire:Counter. |
Gallery | | Common | Attack | 1 | griftthespire:Fully_Charged: deals 4 bonus damage and hits (Hits) ALL enemies. |
Jolt | | Common | Attack | 4 | This card costs 1 less [E] per griftthespire:Overcharge. |
Pistol Whip | | Common | Attack | 1 | griftthespire:Empty: this card costs 0. |
Posture | | Common | Skill | 1 | Gain 5 (9) Block. Gain 3 griftthespire:Concentration. |
Pulse | | Common | Attack | 1 | Apply 2 griftthespire:Ricochet. |
Quick Fire | | Common | Attack | 1 | Spend 1 griftthespire:Charge: Deal 6 bonus damage. |
Release Valve | | Common | Skill | 1 | Spend all griftthespire:Charge: Gain 3 (5) Block per griftthespire:Charge spent. |
Reserve Round | | Common | Attack | 2 | Spend 3 (2) griftthespire:Overcharge: this card costs 0. |
Sear | | Common | Attack | 1 | Apply griftthespire:Burn equal to damage dealt by this card. |
Searing Bullet | | Common | Attack | 1 | Spend up to 3 (5) griftthespire:Overcharge: Apply 2 griftthespire:Wound per griftthespire:Overcharge spent. |
Striker | | Common | Attack | 1 | griftthespire:Threshold 8: Gain 2 griftthespire:Overcharge. |
Sucker Punch | | Common | Attack | 1 | griftthespire:Empty: Deal 4 bonus damage and apply 1 Weak. |
Surge Coil | | Common | Attack | 1 | If you have any griftthespire:Overcharge: Attack twice. |
Take Aim | | Common | Skill | 1 | Apply 2 (4) griftthespire:Mark. Draw 1 card. |
Tight Spot | | Common | Skill | 1 | Ethereal. Gain 12 (18) Block. |
Vantage | | Common | Skill | 1 | Draw 2 (3) cards, gain griftthespire:Concentration equal to their combined cost. |
Arc Deflection | | Uncommon | Skill | 1 | Spend up to 3 griftthespire:Overcharge: Gain 3 (5) Block and 4 griftthespire:Counter for each griftthespire:Overcharge spent. |
Blinders | | Uncommon | Power | 2 (1) | *Power: For each griftthespire:Charge you spend, apply 1 griftthespire:Mark to a random enemy. |
Boat Anchor | | Uncommon | Skill | 1 | Gain 12 (18) Block. This card costs 1 more per other card in your hand. |
Bolster Shot | | Uncommon | Attack | 1 | Deal bonus damage equal to double the cost of the two most expensive cards in your hand. |
Brain Burn | | Uncommon | Attack | 1 | Apply 2 griftthespire:Burn per griftthespire:Concentration. |
Brain Tick | | Uncommon | Skill | 1 | Remove ALL debuffs on a target and heal 3 (5) HP per debuff. |
Cauterize | | Uncommon | Attack | 1 | Spend 1 griftthespire:Charge: Apply 2 griftthespire:Scorched. |
Charged Barrage | | Uncommon | Attack | 1 | Spend up to 3 griftthespire:Overcharge: Attack once extra per griftthespire:Overcharge. |
Clean Open | | Uncommon | Attack | 1 | griftthespire:Empty: Attack twice. Channel 1 griftthespire:Charge. |
Cyclone | | Uncommon | Attack | 1 | Remove ALL debuffs on a target and deal 8 bonus damage per debuff. |
Direct Hit | | Uncommon | Attack | 1 | Next turn, draw 2 additional cards. |
Double Time | | Uncommon | Attack | 1 | griftthespire:Fully_Charged: (NL) Deals max damage (and costs 0). |
Energy Loop | | Uncommon | Skill | 1 | Ethereal. (not Ethereal.) Spend all griftthespire:Charge and heal 3 HP for every griftthespire:Charge spent. Exhaust. |
Fan The Hammer | | Uncommon | Attack | 1 | Spend all griftthespire:Charge: Attack once (and draw !M! card) for each griftthespire:Charge. |
Firestorm | | Uncommon | Attack | 1 | Spend all griftthespire:Charge, apply 4 (6) griftthespire:Burn per griftthespire:Charge spent. |
Fistful | | Uncommon | Skill | 1 | Draw 2 (3) cards, Channel 2 griftthespire:Charge for each Attack card drawn. |
Fixed | | Uncommon | Skill | 1 | Apply 3 (5) griftthespire:Fixed. |
Focused Strike | | Uncommon | Attack | 1 | griftthespire:Empty: Gain 3 griftthespire:Concentration. |
Gemini | | Uncommon | Attack | 1 | griftthespire:Fully_Charged: Attack twice. |
Gun Smoke | | Uncommon | Skill | 1 | Spend 1 griftthespire:Charge: (not) Gain [E] [E] (and gain !M! griftthespire:Overcharge). Exhaust. |
Gunslinger | | Uncommon | Attack | 1 | griftthespire:Concentrated: (not) Attack twice (three times). |
Lever | | Uncommon | Skill | 1 | Gain 8 (11) Block and gain 2 griftthespire:Overcharge. |
Lifeline | | Uncommon | Skill | 1 | Draw 2 (3) cards. griftthespire:Empty: Channel 1 griftthespire:Charge and this costs 0. |
Lucky Shot | | Uncommon | Attack | 1 | Spend 1 griftthespire:Charge: deal 4 bonus damage per empty orb slot (griftthespire:Charge). |
Mantle | | Uncommon | Attack | 2 | Apply 2 (4) griftthespire:Scorched to ALL enemies. |
Oscillator | | Uncommon | Attack | 1 | Apply griftthespire:Ricochet equal to half the damage dealt by this card. |
Overheater | | Uncommon | Attack | 2 | Double your griftthespire:Overcharge. |
Robo-kick | | Uncommon | Attack | 1 | Spend up to 2 griftthespire:Overcharge: Apply 2 Weak per griftthespire:Overcharge spent. |
Scanner | | Uncommon | Skill | 1 | Apply 2 (3) griftthespire:Scanned to a random enemy. |
Sentinel | | Uncommon | Skill | 2 | Gain 15 (23) Block. Until the start of your next turn, Channel 1 griftthespire:Charge whenever you are hit by an attack. |
Shill Shot | | Uncommon | Skill | 1 | Spend all griftthespire:Charge: Draw 1 card for each griftthespire:Charge spent (+ !M!). |
Spurs | | Uncommon | Skill | 1 | Spend all griftthespire:Charge, gain 4 (6) griftthespire:Counter for each griftthespire:Charge spent. |
Squeeze | | Uncommon | Skill | 1 | Draw 2 (3) cards, gain griftthespire:Overcharge equal to their combined cost. |
Suppressing Fire | | Uncommon | Attack | 2 | Target ALL enemies. Gain 3 (5) Block per target. |
Take Cover | | Uncommon | Skill | 1 | Gain 3 Block per empty orb slot (, then Channel !M! griftthespire:Charge). |
Telegraph | | Uncommon | Skill | 2 | Gain 2 griftthespire:Concentration. Gain 3 Block (and gain !gts:A! griftthespire:Counter) per griftthespire:Concentration you have (not you have). |
Tremor | | Uncommon | Skill | 1 | Apply 1 (2) griftthespire:Ricochet to ALL enemies. |
Trick Shot | | Uncommon | Attack | 1 | griftthespire:Threshold 16: Gain 16 (24) griftthespire:Counter. |
Vent | | Uncommon | Attack | 4 | Spend all griftthespire:Charge. This card costs 1 less [E] per charge. Hits ALL enemies. |
Wounding Shot | | Uncommon | Attack | 2 | Apply 2 griftthespire:Wound per empty orb slot. |
Zero | | Uncommon | Attack | 1 | griftthespire:Concentrated: Apply 4 griftthespire:Wound. |
Amplifier | | Rare | Power | 2 | (Innate.)Power: Apply 4 griftthespire:Burn whenever you apply griftthespire:Scorched. |
Backfire | | Rare | Power | 2 (1) | *Power: At the end of your turn, gain 2 griftthespire:Counter per griftthespire:Charge. |
Casings | | Rare | Power | 3 (2) | *Power: Whenever you spend griftthespire:Charge, gain 3 Block per griftthespire:Charge spent. |
Cataclysm | | Rare | Attack | 2 | Remove ALL debuffs on ALL enemies and deal 6 bonus damage per debuff removed. Hits ALL enemies. |
Garbage Day | | Rare | Skill | 2 | Gain Block equal to 1.5x the number of cards in your discard.(Draw !M! card.) |
Induction | | Rare | Power | 2 (1) | *Power: Whenever you spend griftthespire:Overcharge, draw 1 card. |
Loader | | Rare | Skill | 1 | (Draw !M! card.)Spend all griftthespire:Charge, gain 4 temporary Strength for each griftthespire:Charge spent. |
Muddle | | Rare | Power | 2 | (Innate.)Power: Whenever you apply a debuff to an enemy, gain 3 Block. |
Offset | | Rare | Power | 2 (1) | *Power: All your attacks deal 4 bonus damage if the target has a debuff. |
Psionic Storm | | Rare | Skill | 2 (1) | Insert 3 Affliction cards into your draw pile. Exhaust. |
Readied | | Rare | Power | 2 (1) | *Power: Whenever you fully mitigate an attack, gain 2 griftthespire:Concentration. |
Ripper | | Rare | Attack | 1 | Remove a random debuff from target enemy: Gain [E]. |
Scatterphase | | Rare | Power | 2 (1) | *Power: Whenever you gain griftthespire:Charge, deal 4 damage to a random enemy. |
Shock Therapy | | Rare | Attack | 1 | Deal 2 bonus damage per griftthespire:Overcharge. Gain 3 griftthespire:Overcharge. |
Tank | | Rare | Power | 2 (1) | *Power: Whenever you gain griftthespire:Charge, gain 4 griftthespire:Counter. |
Tempered | | Rare | Power | 2 (1) | *Power: Whenever you attack an enemy that has griftthespire:Burn, gain 3 Block. |
Weak Points | | Rare | Skill | 1 (0) | All attacks are griftthespire:Piercing until the end of your turn. Exhaust. |
Wildfire | | Rare | Skill | 1 | Apply 2 (4) griftthespire:Burn to target enemy, then apply griftthespire:Burn to ALL other enemies equal to griftthespire:Burn on the target. |
Name | Image | Tier | Pool | Description | Flavor |
---|
Fatigue Spring | | Starter | Grifter_purple | At the end of your turn, gain 6Block if you are Vulnerable or Weakened. | 'You lose about 3 hours worth of good sleep, but the payoff is well worth it.' |
Rejig | | Starter | Grifter_red | At the start of combat, discard up to 2 cards and draw that many new cards. | 'Hey! No take backs!' |
Stone Fatigue Spring | | Starter | Grifter_purple | At the end of your turn, gain 9Block if you are Vulnerable or Weakened. | 'You lose about 3 hours worth of good sleep, but the payoff is well worth it.' |
The Boosted Spider | | Starter | Grifter_green | After every 8th card played, gain 6 temporary Strength. | 'Just come back in a week so I can make sure it's still healthy.' |
The Spider | | Starter | Grifter_green | After every 8th card played, gain 4 temporary Strength. | 'Just come back in a week so I can make sure it's still healthy.' |
Wide Rejig | | Starter | | At the start of combat, discard up to 4 cards and draw that many new cards. | 'Hey! No take backs!' |
Boosted Buckshot | | Common | Grifter_red | Apply 4griftthespire:Wound to a random enemy at the beginning of your turn. | 'Reloads quickly and fits right in your pocket. Just don't bother aiming.' |
Boosted Chafe | | Common | Grifter_green | At the start of your turn, lose 1 or 2 HP and increase your griftthespire:Moxie by that amount. | 'Oooh yeah, that's the spot.' |
Boosted Easy Listening | | Common | Grifter_purple | At the start of combat, gain 5griftthespire:Concentration. | 'The audio manages to bring the listener to a more focused state with a combination of wilderness sounds and inoffensive music.' |
Boosted First Blood | | Common | Grifter_red | Your first attack each combat deals an extra 12griftthespire:Bleed. | 'Spring loaded blades are commonly used by the more dishonorable street fighters.' |
Boosted Perpetual Charger | | Common | Grifter_purple | At the start of each turn, gain 2griftthespire:Overcharge. | 'Ok it's not perpetual, but it lasts longer than what you are currently using.' |
Boosted Scattershot | | Common | Grifter_purple | Deal 6 bonus damage to targets with griftthespire:Ricochet. | 'It might be a couple micrometers under legal size for something this dangerous but at least it's easy to hide.' |
Boosted Snap Talon | | Common | Grifter_red | Your attacks deal 6 bonus damage to targets with griftthespire:Bleed. | 'A hybrid technology that incorporates the claws of a Vroc with laser sharpening.' |
Boosted Spare Magazine | | Common | Grifter_purple | Whenever you gain griftthespire:Fully_Charged, gain 6 temporary Strength. | 'I always make sure to bring it to the bathroom.' |
Boosted Twinshot | | Common | Grifter_purple | At the start of combat, Channel3griftthespire:Charge. | 'First thing in the morning, shower, shave, and load your twinshot.' |
Buckshot | | Common | Grifter_red | Apply 2griftthespire:Wound to a random enemy at the beginning of your turn. | 'Reloads quickly and fits right in your pocket. Just don't bother aiming.' |
Buster | | Common | Grifter_red | Whenever you break an enemy's Block, apply 4griftthespire:Bleed and gain 6Block. | 'The designer was just sick to death of not being able to get through those armored bandits.' |
Chafe | | Common | Grifter_green | At the start of your turn, lose 1 or 2 HP. | 'Oooh yeah, that's the spot.' |
Clicker | | Common | Grifter_purple | Whenever you spend your last griftthespire:Charge, draw 1 card. | 'When I can't find mine it's usually between the cushions.' |
Dark Cowl | | Common | Grifter_red | Start combat with 3griftthespire:Combo. | 'Did you hear something?' |
Double Two Fisted | | Common | Grifter_green | At the start of combat, add 4EmptyBottle cards to your discard pile. | 'What can I say, there was a sale on.' |
Easy Listening | | Common | Grifter_purple | At the start of combat, gain 3griftthespire:Concentration. | 'The audio manages to bring the listener to a more focused state with a combination of wilderness sounds and inoffensive music.' |
First Blood | | Common | Grifter_red | Your first attack each combat deals an extra 8griftthespire:Bleed. | 'Spring loaded blades are commonly used by the more dishonorable street fighters.' |
Perpetual Charger | | Common | Grifter_purple | At the start of each turn, gain 1griftthespire:Overcharge. | 'Ok it's not perpetual, but it lasts longer than what you are currently using.' |
Piston | | Common | Grifter_green | Whenever you play 3Attacks in a row, gain 3Block. | 'You can probably feel it in your bones because that's where we put it.' |
Predictive Brawling | | Common | Grifter_red | Gain 1griftthespire:Combo at the beginning of your turn. | 'There's just only so many ways somebody can throw a punch.' |
Razorglass | | Common | Grifter_green | Whenever you play an EmptyBottle card, take 3 damage. | 'Extremely fragile and extremely sharp, are you sure you want to be carrying all those around?' |
Recycler | | Common | Grifter_red | The first time you Exhaust a card each turn, draw 1 card. | 'Previously, all that blood and sweat was just wasted.' |
Rival's Dark Cowl | | Common | Grifter_red | Start combat with 5griftthespire:Combo. | 'Did you hear something?' |
Rival's Predictive Brawling | | Common | Grifter_red | Gain 2griftthespire:Combo at the beginning of your turn. | 'There's just only so many ways somebody can throw a punch.' |
Savage Buster | | Common | Grifter_red | Whenever you break an enemy's Block, apply 8griftthespire:Bleed and gain 6Block. | 'The designer was just sick to death of not being able to get through those armored bandits.' |
Scattershot | | Common | Grifter_purple | Deal 4 bonus damage to targets with griftthespire:Ricochet. | 'It might be a couple micrometers under legal size for something this dangerous but at least it's easy to hide.' |
Shuffle Step | | Common | Grifter_red | Whenever you griftthespire:Improvise a Skill or Power card, gain 3Block. | 'Keeps you a little quicker on your feet.' |
Snap Talon | | Common | Grifter_red | Your attacks deal 4 bonus damage to targets with griftthespire:Bleed. | 'A hybrid technology that incorporates the claws of a Vroc with laser sharpening.' |
Softened Razorglass | | Common | Grifter_green | Whenever you play an EmptyBottle card, take 2 damage. | 'Extremely fragile and extremely sharp, are you sure you want to be carrying all those around?' |
Spare Magazine | | Common | Grifter_purple | Whenever you gain griftthespire:Fully_Charged, gain 4 temporary Strength. | 'I always make sure to bring it to the bathroom.' |
Stone Piston | | Common | Grifter_green | Whenever you play 3Attacks in a row, gain 6Block. | 'You can probably feel it in your bones because that's where we put it.' |
Stone Shuffle Step | | Common | Grifter_red | Whenever you griftthespire:Improvise a Skill or Power card, gain 5Block. | 'Keeps you a little quicker on your feet.' |
Twinshot | | Common | Grifter_purple | At the start of combat, Channel2griftthespire:Charge. | 'First thing in the morning, shower, shave, and load your twinshot.' |
Two Fisted | | Common | Grifter_green | At the start of combat, add 2EmptyBottle cards to your discard pile. | 'What can I say, there was a sale on.' |
Visionary Clicker | | Common | Grifter_purple | Whenever you spend your last griftthespire:Charge, draw 2 cards. | 'When I can't find mine it's usually between the cushions.' |
Visionary Recycler | | Common | Grifter_red | The first time you Exhaust a card each turn, draw 2 cards. | 'Previously, all that blood and sweat was just wasted.' |
Aleternator | | Uncommon | Grifter_green | Whenever you draw an EmptyBottle, gain 3Block. | 'A severe increase to your metabolism, keeps you tough and lasts longer.' |
Arc Loader | | Uncommon | Grifter_purple | Whenever you gain griftthespire:Fully_Charged, gain 3griftthespire:Overcharge. | 'Cycling the guns up to maximum still creates energy that we can use for other things.' |
Armor Plating | | Uncommon | Grifter_purple | Whenever you gain griftthespire:Charge, gain 3Block. | 'Small lumin fields are generated by gun cycling and this here makes sure to localize them onto your person.' |
Arterial Scanner | | Uncommon | Grifter_red | griftthespire:Bleed decays 33% at the end of the turn instead of 50%. | 'What do you mean there's been a software update? Did people's veins move around or something?' |
Auto Tracker | | Uncommon | Grifter_purple | At the start of each turn, apply 2griftthespire:Mark to a random enemy. | 'Every sharpshooter's secret.' |
Bandit | | Uncommon | Grifter_green | Whenever you trigger a card's griftthespire:Threshold, gain 4griftthespire:Adrenaline. | 'Feel that rush? Might as well use it.' |
Body Piercing | | Uncommon | Grifter_red | At the end of every turn, gain 2griftthespire:Counter for every 5Block you have. | 'Good luck getting a job there pal.' |
Boosted Arc Loader | | Uncommon | Grifter_purple | Whenever you gain griftthespire:Fully_Charged, gain 5griftthespire:Overcharge. | 'Cycling the guns up to maximum still creates energy that we can use for other things.' |
Boosted Arterial Scanner | | Uncommon | Grifter_red | griftthespire:Bleed decays 20% at the end of the turn instead of 50%. | 'What do you mean there's been a software update? Did people's veins move around or something?' |
Boosted Auto Tracker | | Uncommon | Grifter_purple | At the start of each turn, apply 3griftthespire:Mark to a random enemy. | 'Every sharpshooter's secret.' |
Boosted Bandit | | Uncommon | Grifter_green | Whenever you trigger a card's griftthespire:Threshold, gain 6griftthespire:Adrenaline. | 'Feel that rush? Might as well use it.' |
Boosted Calcifier | | Uncommon | Grifter_green | At the end of your turn, gain Block equal to 75% of your griftthespire:Adrenaline + 3. | 'I don't know if your physiology can take much more experimentation, but it's your money.' |
Boosted Collateralator | | Uncommon | Grifter_green | EmptyBottle cards deal 4 damage to a random enemy target when played, but also gain griftthespire:Restrained. | 'This simple mechanical catch and sling can hurl those spare bottles for you.' |
Boosted Critical Pump | | Uncommon | Grifter_green | While your griftthespire:Moxie is at or below 5, all your attacks deal 6 bonus damage. | 'Your guts want to fix themselves all the time, when they aren't worried about that you can get some more blood into those arms of yours.' |
Boosted Flash Powder | | Uncommon | Grifter_purple | Your first attack each combat applies 4griftthespire:Scorched. | 'I couldn't figure out anything to use this stuff for except starting violent fires.' |
Boosted Fleximator | | Uncommon | Grifter_green | At the end of your turn, gain Block equal to 75% of your griftthespire:Recoverable_HP. | 'I'm still trying to figure out your healing variable but this should at least cauterize your injuries a little faster.' |
Boosted Fumes | | Uncommon | Grifter_purple | While you have no griftthespire:Charge, all your attacks deal 6 bonus damage. | 'There's a large energy vacuum in some of the internal tubes that you can use to bolster the stopping power of regular shots.' |
Boosted Nailed Glove | | Uncommon | Grifter_red | When receiving damage, you only lose up to 2griftthespire:Combo. | 'Usually used in the Derrick fighting pits, these gloves are inexpensive and have a little extra bite.' |
Boosted Pinball | | Uncommon | Grifter_purple | At the start of combat, apply 6griftthespire:Ricochet to a random target. | 'Keeps your enemies tilted.' |
Boosted Serrated Edge | | Uncommon | Grifter_red | griftthespire:Wound is twice as effective and Weak reduces damage by 40%. | 'I didn't think this thing could get through a shroke's hide, sometimes I surprise myself.' |
Boosted Slider | | Uncommon | Grifter_red | At the start of every 2nd turn, griftthespire:Improvise a card from your draw pile. | 'These take a bit of time to acclimatize to the user but the results are always impressive.' |
Boosted Unstable Augmentation | | Uncommon | Grifter_red | Gain 10 temporary Strength on the 3rd, 6th, and 9th turns of battle. | 'Take two quarter-doses three times daily, how many times do I have to tell you?' |
Calcifier | | Uncommon | Grifter_green | At the end of your turn, gain Block equal to 75% of your griftthespire:Adrenaline. | 'I don't know if your physiology can take much more experimentation, but it's your money.' |
Collateralator | | Uncommon | Grifter_green | EmptyBottle cards deal 2 damage to a random enemy target when played, but also gain griftthespire:Restrained. | 'This simple mechanical catch and sling can hurl those spare bottles for you.' |
Critical Pump | | Uncommon | Grifter_green | While your griftthespire:Moxie is at or below 5, all your attacks deal 4 bonus damage. | 'Your guts want to fix themselves all the time, when they aren't worried about that you can get some more blood into those arms of yours.' |
Deep Wounding Barbs | | Uncommon | Grifter_red | Your first attack each combat applies 8griftthespire:Wound. | 'Nasty things these.' |
Flash Powder | | Uncommon | Grifter_purple | Your first attack each combat applies 2griftthespire:Scorched. | 'I couldn't figure out anything to use this stuff for except starting violent fires.' |
Fleximator | | Uncommon | Grifter_green | At the end of your turn, gain Block equal to half of your griftthespire:Recoverable_HP. | 'I'm still trying to figure out your healing variable but this should at least cauterize your injuries a little faster.' |
Fumes | | Uncommon | Grifter_purple | While you have no griftthespire:Charge, all your attacks deal 4 bonus damage. | 'There's a large energy vacuum in some of the internal tubes that you can use to bolster the stopping power of regular shots.' |
Looper | | Uncommon | Grifter_green | At the end of your turn, griftthespire:Alleviate3. | 'Keeping kra'deshis in fights for longer!' |
Luckier Strike | | Uncommon | Grifter_green | Lower the griftthespire:Threshold of all cards by 2. | 'Keeps you nice and alert for when the time comes.' |
Lucky Strike | | Uncommon | Grifter_green | Lower the griftthespire:Threshold of the first card you play each turn by 2. | 'Keeps you nice and alert for when the time comes.' |
Nailed Glove | | Uncommon | Grifter_red | When receiving damage, you only lose up to 4griftthespire:Combo. | 'Usually used in the Derrick fighting pits, these gloves are inexpensive and have a little extra bite.' |
Pinball | | Uncommon | Grifter_purple | At the start of combat, apply 4griftthespire:Ricochet to a random target. | 'Keeps your enemies tilted.' |
Reflector | | Uncommon | Grifter_green | Whenever you play an EmptyBottle, gain 3Block. | 'A good addition to any bar brawler's repertoire.' |
Serrated Edge | | Uncommon | Grifter_red | griftthespire:Wound is twice as effective. | 'I didn't think this thing could get through a shroke's hide, sometimes I surprise myself.' |
Shatterguard | | Uncommon | Grifter_green | At the end of your turn, gain 2Block for every EmptyBottle in your hand. | 'Transforming your evenings out into solid defenses.' |
Shell | | Uncommon | Grifter_red | If you are outnumbered, gain 6Block and 6griftthespire:Counter at the end of your turn. | 'Great for people with no friends!' |
Skeletal Suspension | | Uncommon | Grifter_red | At the end of your turn, gain Block equal to 75% of your griftthespire:Combo. | 'It runs along the femur, your opponent is going to feel it more than you are.' |
Slider | | Uncommon | Grifter_red | At the start of every 3rd turn, griftthespire:Improvise a card from your draw pile. | 'These take a bit of time to acclimatize to the user but the results are always impressive.' |
Soothing Aleternator | | Uncommon | Grifter_green | Whenever you draw an EmptyBottle, gain 3Block and griftthespire:Alleviate2. | 'A severe increase to your metabolism, keeps you tough and lasts longer.' |
Soothing Looper | | Uncommon | Grifter_green | At the end of your turn, griftthespire:Alleviate6. | 'Keeping kra'deshis in fights for longer!' |
Stone Armor Plating | | Uncommon | Grifter_purple | Whenever you gain griftthespire:Charge, gain 5Block. | 'Small lumin fields are generated by gun cycling and this here makes sure to localize them onto your person.' |
Stone Reflector | | Uncommon | Grifter_green | Whenever you play an EmptyBottle, gain 5Block. | 'A good addition to any bar brawler's repertoire.' |
Stone Shatterguard | | Uncommon | Grifter_green | At the end of your turn, gain 3Block for every EmptyBottle in your hand. | 'Transforming your evenings out into solid defenses.' |
Stone Skeletal Suspension | | Uncommon | Grifter_red | At the end of your turn, gain Block equal to 112.5% of your griftthespire:Combo. | 'It runs along the femur, your opponent is going to feel it more than you are.' |
Thorny Body Piercing | | Uncommon | Grifter_red | At the end of every turn, gain 4griftthespire:Counter for every 5Block you have. | 'Good luck getting a job there pal.' |
Thorny Shell | | Uncommon | Grifter_red | If you are outnumbered, gain 9Block and 8griftthespire:Counter at the end of your turn. | 'Great for people with no friends!' |
Unstable Augmentation | | Uncommon | Grifter_red | Gain 6 temporary Strength on the 3rd, 6th, and 9th turns of battle. | 'Take two quarter-doses three times daily, how many times do I have to tell you?' |
Wounding Barbs | | Uncommon | Grifter_red | Your first attack each combat applies 6griftthespire:Wound. | 'Nasty things these.' |
Auto Sorter | | Rare | Grifter_green | At the start of your turn, automatically discard up to 3EmptyBottle cards and draw that many cards. | 'This is perfect! My life is such a mess right now.' |
Battle Stein | | Rare | Grifter_green | Whenever you griftthespire:Drink5 or more times in a turn, gain 6griftthespire:Adrenaline. | 'Fill 'er up.' |
Best Offense | | Rare | Grifter_red | Whenever you spend all your griftthespire:Combo, gain 8Block. | 'It's all about the follow through.' |
Bloody Mess | | Rare | Grifter_red | At the start of your turn, apply 2griftthespire:Bleed to ALL enemies. | 'There isn't a lot of elegance that goes into making one of these. It's also frowned on in pretty much every circle.' |
Boosted Battle Stein | | Rare | Grifter_green | Whenever you griftthespire:Drink5 or more times in a turn, gain 10griftthespire:Adrenaline. | 'Fill 'er up.' |
Boosted Bottle Shot | | Rare | Grifter_green | All attacks deal 6 bonus damage if you have spent a bottle with another card this turn. | 'The crosshairs are just for looks.' |
Boosted Cloister | | Rare | Grifter_red | Deal 6 bonus damage while you have any Block. | 'There's an even better reason to keep your guard up with this. Those spark fuses should last a while.' |
Boosted Flint Tips | | Rare | Grifter_purple | All attacks deal 4 bonus damage per stack of griftthespire:Scorched on the target. | 'I'll do the whole box, no extra charge.' |
Boosted Glancer | | Rare | Grifter_purple | At the start of each turn, apply 2griftthespire:Ricochet to a random target. | 'An old Aerostat favorite. Always makes the firefights a little more chaotic.' |
Boosted Power Sink | | Rare | Grifter_purple | Whenever you gain griftthespire:Fully_Charged, reduce the cost of a random card in your hand by 2 until played. | 'Gun cycling takes years of practice, this here shaves off a couple months to get the most from those pistols.' |
Boosted Second Opinion | | Rare | Grifter_green | Increase the minimum damage by 6 on your attacks against targets that have griftthespire:Trauma or griftthespire:Traumatized. | 'Exactly what I needed!' |
Boosted Speed Shot | | Rare | Grifter_green | At the start of every turn, insert BoostedLeanandGreen into your hand. | 'Always have your favorite spirits at the ready with this handy device!' |
Boosted Study Guide | | Rare | Grifter_purple | At the start of each turn, gain 3griftthespire:Concentration. | 'This will keep you focused on the task at hand.' |
Boosted Synapse Board | | Rare | Grifter_red | Whenever you griftthespire:Improvise an Attack card, gain 6 temporary Strength. | 'I don't know where those attacks were coming from, it was like fighting three people at once.' |
Boosted Totem | | Rare | Grifter_purple | While you have griftthespire:Concentration, all cards gain 6 maximum damage. | 'Rook! I didn't know you were superstitious!' |
Bottle Shot | | Rare | Grifter_green | All attacks deal 4 bonus damage if you have spent a bottle with another card this turn. | 'The crosshairs are just for looks.' |
Cloister | | Rare | Grifter_red | Deal 4 bonus damage while you have any Block. | 'There's an even better reason to keep your guard up with this. Those spark fuses should last a while.' |
Clot Hammer | | Rare | Grifter_red | Attacking targets affected by griftthespire:Bleed grants 3Block. | 'Remember to keep the chamber clean. These things are finicky.' |
Counter Band | | Rare | Grifter_red | Whenever you prevent all damage from an attack, gain 2griftthespire:Combo. | 'That's about as reinforced as I can make it while keeping the weight down.' |
Deep Fragmenter | | Rare | Grifter_red | Whenever you discard a card, apply 2griftthespire:Wound and 1Weak to a random enemy. | 'Basic explosives usually found in the more colorful areas of Havaria. Very illegal.' |
Deep Heartless | | Rare | Grifter_red | If you are under 30% HP, all attacks inflict 6griftthespire:Wound. | 'It's named after how you leave your opponent.' |
Deep Splintershot | | Rare | Grifter_purple | Whenever you spend your last griftthespire:Charge, apply 6griftthespire:Wound to a random enemy. | 'Alright now these rounds need to be fired at the right cycle or else they'll split your barrel right apart.' |
Flint Tips | | Rare | Grifter_purple | All attacks deal 2 bonus damage per stack of griftthespire:Scorched on the target. | 'I'll do the whole box, no extra charge.' |
Forecaster | | Rare | Grifter_purple | At the end of your turn, gain 6Block if you have any griftthespire:Concentration. | 'It's actually a pretty simple targeting computer that has a predictive algorithm.' |
Fragmenter | | Rare | Grifter_red | Whenever you discard a card, apply 2griftthespire:Wound to a random enemy. | 'Basic explosives usually found in the more colorful areas of Havaria. Very illegal.' |
Glancer | | Rare | Grifter_purple | At the start of each turn, apply 1griftthespire:Ricochet to a random target. | 'An old Aerostat favorite. Always makes the firefights a little more chaotic.' |
Heartless | | Rare | Grifter_red | If you are under 30% HP, all attacks inflict 4griftthespire:Wound. | 'It's named after how you leave your opponent.' |
Hemophage | | Rare | Grifter_red | Whenever you apply griftthespire:Bleed, restore 2 HP. | 'It's best not to think about it. The mechanisms involved are downright gruesome.' |
Inductive Speed Wheel | | Rare | Grifter_purple | At the start of each turn, Channel2griftthespire:Charge. | 'This here keeps those cells charged at a rate faster than even you could cycle.' |
Leeching Hemophage | | Rare | Grifter_red | Whenever you apply griftthespire:Bleed, restore 3 HP. | 'It's best not to think about it. The mechanisms involved are downright gruesome.' |
Overflow | | Rare | Grifter_purple | Whenever you deal the maximum damage of a card that has a damage range, draw 1 card. | 'You can't even feel the kickback, use that space to find another target.' |
Perpetual Recycler | | Rare | Grifter_red | Whenever you Exhaust a card, draw 1 card. | 'No, you can't turn it off. You'll get used to the noise.' |
Power Sink | | Rare | Grifter_purple | Whenever you gain griftthespire:Fully_Charged, reduce the cost of a random card in your hand by 1 until played. | 'Gun cycling takes years of practice, this here shaves off a couple months to get the most from those pistols.' |
Rival's Counter Band | | Rare | Grifter_red | Whenever you prevent all damage from an attack, gain 3griftthespire:Combo. | 'That's about as reinforced as I can make it while keeping the weight down.' |
Savage Bloody Mess | | Rare | Grifter_red | At the start of your turn, apply 4griftthespire:Bleed to ALL enemies. | 'There isn't a lot of elegance that goes into making one of these. It's also frowned on in pretty much every circle.' |
Scan Code | | Rare | Grifter_purple | At the start of combat, apply 3griftthespire:Scanned to a random enemy. | 'The cutting edge of ranged combat.' |
Second Opinion | | Rare | Grifter_green | Increase the minimum damage by 4 on your attacks against targets that have griftthespire:Trauma or griftthespire:Traumatized. | 'Exactly what I needed!' |
Speed Shot | | Rare | Grifter_green | At the start of every turn, insert LeanandGreen into your hand. | 'Always have your favorite spirits at the ready with this handy device!' |
Speed Wheel | | Rare | Grifter_purple | At the start of each turn, Channel1griftthespire:Charge. | 'This here keeps those cells charged at a rate faster than even you could cycle.' |
Splintershot | | Rare | Grifter_purple | Whenever you spend your last griftthespire:Charge, apply 4griftthespire:Wound to a random enemy. | 'Alright now these rounds need to be fired at the right cycle or else they'll split your barrel right apart.' |
Stone Best Offense | | Rare | Grifter_red | Whenever you spend all your griftthespire:Combo, gain 12Block. | 'It's all about the follow through.' |
Stone Clot Hammer | | Rare | Grifter_red | Attacking targets affected by griftthespire:Bleed grants 5Block. | 'Remember to keep the chamber clean. These things are finicky.' |
Stone Forecaster | | Rare | Grifter_purple | At the end of your turn, gain 9Block if you have any griftthespire:Concentration. | 'It's actually a pretty simple targeting computer that has a predictive algorithm.' |
Stone Trench Knife | | Rare | Grifter_purple | At the end of each turn, gain 9Block and 6griftthespire:Counter if you have no griftthespire:Charge. | 'A brutal relic from the old wars, still sharp and mean.' |
Study Guide | | Rare | Grifter_purple | At the start of each turn, gain 2griftthespire:Concentration. | 'This will keep you focused on the task at hand.' |
Synapse Board | | Rare | Grifter_red | Whenever you griftthespire:Improvise an Attack card, gain 4 temporary Strength. | 'I don't know where those attacks were coming from, it was like fighting three people at once.' |
Totem | | Rare | Grifter_purple | While you have griftthespire:Concentration, all cards gain 4 maximum damage. | 'Rook! I didn't know you were superstitious!' |
Trench Knife | | Rare | Grifter_purple | At the end of each turn, gain 6Block and 6griftthespire:Counter if you have no griftthespire:Charge. | 'A brutal relic from the old wars, still sharp and mean.' |
Visionary Auto Sorter | | Rare | Grifter_green | At the start of your turn, automatically discard ALL EmptyBottle cards and draw that many cards. | 'This is perfect! My life is such a mess right now.' |
Visionary Overflow | | Rare | Grifter_purple | Whenever you deal the maximum damage of a card that has a damage range, draw 2 cards. | 'You can't even feel the kickback, use that space to find another target.' |
Visionary Perpetual Recycler | | Rare | Grifter_red | Whenever you Exhaust a card, draw 2 cards. | 'No, you can't turn it off. You'll get used to the noise.' |
Wide Scan Code | | Rare | Grifter_purple | At the start of combat, apply 3griftthespire:Scanned to 2 random enemies. | 'The cutting edge of ranged combat.' |
Afterburner Gloves | | Special | Grifter_red | All your Attacks apply 2griftthespire:Burn. | 'The heat is on with these stylish and dangerous gloves, be sure to make sure that your district's incendiary regulation allows for the handling and ownership of these items.' |
Blast Chamber | | Special | Grifter_red | Gain [E] at the start of your turn. | 'Lot 42 is a very strong and very stable Spark battery! No leaking or exploding here folks, built by master craftsmen with the finest of materials.' |
Claimed By Hesh | | Special | Grifter_green | Gain a special power from Hesh at the start of each combat. | Hesh has taken an interest in your affairs. |
Dermal Cast | | Special | Grifter_red | At the start of your turn, heal 3 HP. | 'This rare graft rejuvenates the body and mind! Well the body for sure...' |
Hammerthyst Ring | | Special | Grifter_red | At the end of your turn, gain 3Block for every card in your hand. | 'One of the smallest spark generators is set inside this obsidian casing. Fits on the finger but makes a huge impression!' |
Macro Rasp | | Special | Grifter_red | Whenever you apply griftthespire:Bleed, deal 2 damage to the target. | 'Straight from the highest ranking bloodstriker, it's the infamous Macro Rasp!' |
Modified Pistols | | Special | Grifter_purple | Frizz the Admiralty weaponsmith tweaked your pistols' ammo capacity. | 'I'm surprised they're still intact. I was practically a child when I built those.' |
Boosted Quick Charger | | Boss | | At the start of your turn, reduce the cost of a random card in your hand by 2 until played. | 'Obvious upgrade from last year's slow charger.' |
Dangerous Bulb | | Boss | | Gain [E] at the start of your turn. Take 5 damage at the end of every turn. | 'No returns, it's right in the name for Hesh's sake.' |
Heirloom Knucks | | Boss | | Gain [E] at the start of your turn. Your maximum hand size is reduced by 3. | 'Grandma didn't mess around.' |
Klipper | | Boss | Grifter_green | Gain [E] at the start of your turn. Lose 15 Max HP. | 'Kra'deshi klippers are nasty weapons used by seasoned fighters to speed up the longer combats.' |
Quick Charger | | Boss | | At the start of your turn, reduce the cost of a random card in your hand by 1 until played. | 'Obvious upgrade from last year's slow charger.' |
Reckless Idol | | Boss | | Gain [E] at the start of your turn. Lose 3Dexterity at the start of each combat. | 'Under the pillow every night and you dream real wicked.' |
Truncheon | | Boss | Grifter_red | Gain [E] at the start of your turn. griftthespire:Bleed you apply is removed completely instead of being halved. | 'A relic from a simpler time. There's only a couple ways to use the thing.' |
Un-Marked Weapons | | Boss | Grifter_purple | Gain [E] at the start of your turn. You no longer gain Block from empty orb slots. | 'Look, I don't want to tell you what to do or anything, but do NOT let the Admiralty catch you with these.' |
Visionary Dangerous Bulb | | Boss | | Gain [E] and draw 1 card at the start of your turn. Take 5 damage at the end of every turn. | 'No returns, it's right in the name for Hesh's sake.' |
Visionary Heirloom Knucks | | Boss | | Gain [E] and draw 1 card at the start of your turn. Your maximum hand size is reduced by 3. | 'Grandma didn't mess around.' |
Visionary Klipper | | Boss | Grifter_green | Gain [E] and draw 1 card at the start of your turn. Lose 15 Max HP. | 'Kra'deshi klippers are nasty weapons used by seasoned fighters to speed up the longer combats.' |
Visionary Reckless Idol | | Boss | | Gain [E] and draw 1 card at the start of your turn. Lose 3Dexterity at the start of each combat. | 'Under the pillow every night and you dream real wicked.' |
Visionary Truncheon | | Boss | Grifter_red | Gain [E] and draw 1 card at the start of your turn. griftthespire:Bleed you apply is removed completely instead of being halved. | 'A relic from a simpler time. There's only a couple ways to use the thing.' |
Visionary Un-Marked Weapons | | Boss | Grifter_purple | Gain [E] and draw 1 card at the start of your turn. You no longer gain Block from empty orb slots. | 'Look, I don't want to tell you what to do or anything, but do NOT let the Admiralty catch you with these.' |